//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ACCUMULATIONVOLUME_H_ #define _ACCUMULATIONVOLUME_H_ #ifndef _SCENEPOLYHEDRALSPACE_H_ #include "scene/scenePolyhedralSpace.h" #endif #ifndef _MSILHOUETTEEXTRACTOR_H_ #include "math/mSilhouetteExtractor.h" #endif #ifndef _GFXDEVICE_H_ #include "gfx/gfxDevice.h" #endif /// A volume in space that blocks visibility. class AccumulationVolume : public ScenePolyhedralSpace { public: typedef ScenePolyhedralSpace Parent; protected: typedef SilhouetteExtractorPerspective< PolyhedronType > SilhouetteExtractorType; /// Whether the volume's transform has changed and we need to recompute /// transform-based data. bool mTransformDirty; /// World-space points of the volume's polyhedron. Vector< Point3F > mWSPoints; /// Silhouette extractor when using perspective projections. SilhouetteExtractorType mSilhouetteExtractor; mutable Vector< SceneObject* > mVolumeQueryList; // SceneSpace. virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ); DECLARE_IMAGEASSET(AccumulationVolume, Texture, onTextureChanged, GFXStaticTextureSRGBProfile); DECLARE_ASSET_NET_SETGET(AccumulationVolume, Texture, -1); void onTextureChanged() {} public: AccumulationVolume(); ~AccumulationVolume(); // SimObject. DECLARE_CONOBJECT( AccumulationVolume ); DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." ); DECLARE_CATEGORY( "3D Scene" ); virtual bool onAdd(); virtual void onRemove(); void inspectPostApply(); void setTexture( const String& name ); // Static Functions. static void consoleInit(); static void initPersistFields(); static Vector< SimObjectPtr > smAccuObjects; static Vector< SimObjectPtr > smAccuVolumes; static void addObject(SimObjectPtr object); static void removeObject(SimObjectPtr object); static void refreshVolumes(); static bool _setTexture( void *object, const char *index, const char *data ); static void updateObject(SceneObject* object); // Network U32 packUpdate( NetConnection *, U32 mask, BitStream *stream ); void unpackUpdate( NetConnection *, BitStream *stream ); // SceneObject. virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints ); virtual void setTransform( const MatrixF& mat ); }; #endif // !_AccumulationVolume_H_