//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _CAMERASPLINE_H_ #define _CAMERASPLINE_H_ #include "math/mMath.h" #include "core/util/tVector.h" //---------------------------------------------------------------------------- class CameraSpline { public: struct Knot { public: Point3F mPosition; QuatF mRotation; F32 mSpeed; /// in meters per second String mHitCommand; enum Type { NORMAL, POSITION_ONLY, KINK, NUM_TYPE_BITS = 2 }mType; enum Path { LINEAR, SPLINE, NUM_PATH_BITS = 1 }mPath; F32 mDistance; Knot *prev; Knot *next; Knot(); Knot(const Knot &k); Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type = NORMAL, Knot::Path path = SPLINE, String hitCommand = String::EmptyString); }; CameraSpline(); ~CameraSpline(); bool isEmpty() { return (mFront == NULL); } S32 size() { return mSize; } Knot* remove(Knot *w); void removeAll(); Knot* front() { return mFront; } Knot* back() { return (mFront == NULL) ? NULL : mFront->prev; } void push_back(Knot *w); void push_front(Knot *w) { push_back(w); mFront = w; mIsMapDirty = true; } Knot* getKnot(S32 i); Knot* next(Knot *k) { return (k && k->next == mFront) ? k : k->next; } Knot* prev(Knot *k) { return (k && k == mFront) ? k : k->prev; } F32 advanceTime(F32 t, S32 delta_ms); F32 advanceDist(F32 t, F32 meters); void value(F32 t, Knot *result, bool skip_rotation=false); F32 getDistance(F32 t); F32 getTime(F32 d); void renderTimeMap(); private: Knot *mFront; S32 mSize; bool mIsMapDirty; struct TimeMap { F32 mTime; F32 mDistance; }; Vector mTimeMap; void buildTimeMap(); }; #endif