//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _DECALDATA_H_ #define _DECALDATA_H_ #ifndef _SIMDATABLOCK_H_ #include "console/simDatablock.h" #endif #ifndef _MATERIALDEFINITION_H_ #include "materials/materialDefinition.h" #endif #ifndef _MRECT_H_ #include "math/mRect.h" #endif #ifndef _DYNAMIC_CONSOLETYPES_H_ #include "console/dynamicTypes.h" #endif #include "T3D/assets/MaterialAsset.h" GFXDeclareVertexFormat( DecalVertex ) { // .xyz = coords Point3F point; Point3F normal; Point3F tangent; GFXVertexColor color; Point2F texCoord; }; /// DataBlock implementation for decals. class DecalData : public SimDataBlock { typedef SimDataBlock Parent; public: enum { MAX_TEXCOORD_COUNT = 16 }; F32 size; /// Milliseconds for decal to expire. U32 lifeSpan; /// Milliseconds for decal to fade after expiration. U32 fadeTime; S32 texCoordCount; RectF texRect[MAX_TEXCOORD_COUNT]; /// S32 frame; bool randomize; S32 texRows; S32 texCols; F32 fadeStartPixelSize; F32 fadeEndPixelSize; DECLARE_MATERIALASSET(DecalData, Material); DECLARE_ASSET_SETGET(DecalData, Material); /// Material instance for decal. BaseMatInstance *matInst; String lookupName; U8 renderPriority; S32 clippingMasks; /// The angle in degress used to clip geometry /// that faces away from the decal projection. F32 clippingAngle; /// Skip generating and collecting vertex normals for decals. bool skipVertexNormals; public: DecalData(); ~DecalData(); DECLARE_CONOBJECT(DecalData); static void initPersistFields(); virtual void onStaticModified( const char *slotName, const char *newValue = NULL ); virtual bool onAdd(); virtual void onRemove(); virtual bool preload( bool server, String &errorStr ); virtual void packData( BitStream* ); virtual void unpackData( BitStream* ); Material* getMaterialDefinition(); BaseMatInstance* getMaterialInstance(); static SimSet* getSet(); static DecalData* findDatablock( String lookupName ); virtual void inspectPostApply(); void reloadRects(); protected: void _initMaterial(); void _updateMaterial(); }; inline SimSet* DecalData::getSet() { SimSet *set = NULL; if ( !Sim::findObject( "DecalDataSet", set ) ) { set = new SimSet; set->registerObject( "DecalDataSet" ); Sim::getRootGroup()->addObject( set ); } return set; } #endif // _DECALDATA_H_