//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "T3D/decal/decalInstance.h" #include "scene/sceneRenderState.h" DecalInstance::DecalInstance() : mDataBlock(NULL), mRotAroundNormal(0.0f), mSize(0.0f), mCreateTime(0), mVisibility(1.0f), mLastAlpha(1.0f), mTextureRectIdx(0), mVerts(NULL), mIndices(NULL), mVertCount(0), mIndxCount(0), mFlags(0), mRenderPriority(0), mId(-1), mCustomTex(NULL) {} void DecalInstance::getWorldMatrix( MatrixF *outMat, bool flip ) { outMat->setPosition( mPosition ); Point3F fvec; mCross( mNormal, mTangent, &fvec ); outMat->setColumn( 0, mTangent ); outMat->setColumn( 1, fvec ); outMat->setColumn( 2, mNormal ); } F32 DecalInstance::calcPixelSize( U32 viewportHeight, const Point3F &cameraPos, F32 worldToScreenScaleY ) const { // If fadeStartPixelSize is set less than zero this is interpreted to mean // pixelSize based fading is disabled and the decal always renders. // Returning a value of F32_MAX should be treated by the caller as // meaning "big enough to render at normal quality, dont LOD me.". if ( mDataBlock->fadeStartPixelSize < 0.0f ) return F32_MAX; // This is an approximation since mSize is actually the xyz size of the // cube we use to clip geometry for the decal. In this case we are assuming // it is appropriate to use the radius of the sphere 'inscribed' in that // cube as the equivalent of mShape->radius for purposes of calculating // the pixelScale ( see TSShapeInstance::setDetailFromDistance ). const F32 radius = mSize * 0.5f; // Approximate distance to the decal. const F32 distance = ( cameraPos - mPosition ).len() - radius; // We are inside the decal's volume. There is no useful pixelSize for us // to return, it is essentially the entire screen. if ( distance <= 0.0f ) return F32_MAX; // Lod is relative to a viewport with a heigh of 300. Could prescale this into decalSize... const F32 pixelScale = viewportHeight / 300.0f; // Inline of SceneState::projectRadius. const F32 pixelSize = mSize / distance * worldToScreenScaleY * pixelScale; // Optionally scale pixelSize by a detail adjust value here... // eg. pixelSize *= TSDetailAdjust... return pixelSize; }