//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _DECALSPHERE_H_ #define _DECALSPHERE_H_ #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _MSPHERE_H_ #include "math/mSphere.h" #endif class DecalInstance; class SceneZoneSpaceManager; /// A bounding sphere in world space and a list of DecalInstance(s) /// contained by it. DecalInstance(s) are organized/binned in this fashion /// as a lookup and culling optimization. class DecalSphere { public: static F32 smDistanceTolerance; static F32 smRadiusTolerance; DecalSphere() { VECTOR_SET_ASSOCIATION( mItems ); VECTOR_SET_ASSOCIATION( mZones ); } DecalSphere( const Point3F &position, F32 radius ) { VECTOR_SET_ASSOCIATION( mItems ); VECTOR_SET_ASSOCIATION( mZones ); mWorldSphere.center = position; mWorldSphere.radius = radius; } /// Recompute #mWorldSphere from the current instance list. void updateWorldSphere(); /// Recompute the zoning information from the current bounds. void updateZoning( SceneZoneSpaceManager* zoneManager ); /// Decal instances in this sphere. Vector< DecalInstance* > mItems; /// Zones that intersect with this sphere. If this is empty, the zoning /// state of the sphere is uninitialized. Vector< U32 > mZones; /// World-space sphere corresponding to this DecalSphere. SphereF mWorldSphere; /// bool tryAddItem( DecalInstance* inst ); }; #endif // !_DECALSPHERE_H_