#ifndef _GAMEPROCESS_EXTENDED_H_ #define _GAMEPROCESS_EXTENDED_H_ //#include "T3D/gameBase/processList.h" #ifndef _GAMEPROCESS_H_ #include "T3D/gameBase/gameProcess.h" #endif class GameBase; class GameConnection; struct Move; //---------------------------------------------------------------------------- /// List to keep track of GameBases to process. class ExtendedClientProcessList : public ClientProcessList { typedef ClientProcessList Parent; protected: // ProcessList void onTickObject(ProcessObject *); void advanceObjects(); void onAdvanceObjects(); public: ExtendedClientProcessList(); // ProcessList bool advanceTime( SimTime timeDelta ); // ClientProcessList void clientCatchup( GameConnection *conn ); static void init(); static void shutdown(); }; class ExtendedServerProcessList : public ServerProcessList { typedef ServerProcessList Parent; protected: // ProcessList void onPreTickObject( ProcessObject *pobj ); void onTickObject( ProcessObject *pobj ); void advanceObjects(); public: ExtendedServerProcessList(); static void init(); static void shutdown(); }; #endif // _GAMEPROCESS_EXTENDED_H_