//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "T3D/gameBase/moveList.h" #include "T3D/gameBase/gameConnection.h" #include "core/stream/bitStream.h" MoveList::MoveList() { mConnection = NULL; mControlMismatch = false; reset(); } void MoveList::reset() { mLastMoveAck = 0; mLastClientMove = 0; mFirstMoveIndex = 0; mMoveVec.clear(); } bool MoveList::getNextMove(Move &curMove) { if ( mMoveVec.size() > MaxMoveQueueSize ) return false; F32 pitchAdd = MoveManager::mPitchUpSpeed - MoveManager::mPitchDownSpeed; F32 yawAdd = MoveManager::mYawLeftSpeed - MoveManager::mYawRightSpeed; F32 rollAdd = MoveManager::mRollRightSpeed - MoveManager::mRollLeftSpeed; curMove.pitch = MoveManager::mPitch + pitchAdd; curMove.yaw = MoveManager::mYaw + yawAdd; curMove.roll = MoveManager::mRoll + rollAdd; MoveManager::mPitch = 0; MoveManager::mYaw = 0; MoveManager::mRoll = 0; curMove.x = MoveManager::mRightAction - MoveManager::mLeftAction + MoveManager::mXAxis_L; curMove.y = MoveManager::mForwardAction - MoveManager::mBackwardAction + MoveManager::mYAxis_L; curMove.z = MoveManager::mUpAction - MoveManager::mDownAction; curMove.freeLook = MoveManager::mFreeLook; curMove.deviceIsKeyboardMouse = MoveManager::mDeviceIsKeyboardMouse; for(U32 i = 0; i < MaxTriggerKeys; i++) { curMove.trigger[i] = false; if(MoveManager::mTriggerCount[i] & 1) curMove.trigger[i] = true; else if(!(MoveManager::mPrevTriggerCount[i] & 1) && MoveManager::mPrevTriggerCount[i] != MoveManager::mTriggerCount[i]) curMove.trigger[i] = true; MoveManager::mPrevTriggerCount[i] = MoveManager::mTriggerCount[i]; } if (mConnection->getControlObject()) mConnection->getControlObject()->preprocessMove(&curMove); curMove.clamp(); // clamp for net traffic return true; } void MoveList::pushMove(const Move &mv) { U32 id = mFirstMoveIndex + mMoveVec.size(); U32 sz = mMoveVec.size(); mMoveVec.push_back(mv); mMoveVec[sz].id = id; mMoveVec[sz].sendCount = 0; } U32 MoveList::getMoves(Move** movePtr,U32* numMoves) { if (mConnection->isConnectionToServer()) { // give back moves starting at the last client move... AssertFatal(mLastClientMove >= mFirstMoveIndex, "Bad move request"); AssertFatal(mLastClientMove - mFirstMoveIndex <= mMoveVec.size(), "Desynched first and last move."); *numMoves = mMoveVec.size() - mLastClientMove + mFirstMoveIndex; *movePtr = mMoveVec.address() + mLastClientMove - mFirstMoveIndex; } else { // return the full list *numMoves = mMoveVec.size(); *movePtr = mMoveVec.begin(); } return *numMoves; } void MoveList::collectMove() { Move mv; if (mConnection) { if(!mConnection->isPlayingBack() && getNextMove(mv)) { mv.checksum=Move::ChecksumMismatch; pushMove(mv); mConnection->recordBlock(GameConnection::BlockTypeMove, sizeof(Move), &mv); } } else { if(getNextMove(mv)) { mv.checksum=Move::ChecksumMismatch; pushMove(mv); } } } void MoveList::clearMoves(U32 count) { if (mConnection->isConnectionToServer()) { mLastClientMove += count; AssertFatal(mLastClientMove >= mFirstMoveIndex, "Bad move request"); AssertFatal(mLastClientMove - mFirstMoveIndex <= mMoveVec.size(), "Desynched first and last move."); if (!mConnection) // drop right away if no connection ackMoves(count); } else { AssertFatal(count <= mMoveVec.size(),"GameConnection: Clearing too many moves"); for (S32 i=0; iisConnectionToServer() ? mMoveVec.size() - mLastClientMove + mFirstMoveIndex : mMoveVec.size(); } bool MoveList::isBacklogged() { if ( !mConnection->isConnectionToServer() ) return false; return mLastClientMove - mFirstMoveIndex == mMoveVec.size() && mMoveVec.size() >= MaxMoveCount; } void MoveList::ackMoves(U32 count) { mLastMoveAck += count; if(mLastMoveAck > mLastClientMove) mLastClientMove = mLastMoveAck; while(mFirstMoveIndex < mLastMoveAck) { if (mMoveVec.size()) { mMoveVec.pop_front(); mFirstMoveIndex++; } else { AssertWarn(1, "Popping off too many moves!"); mFirstMoveIndex = mLastMoveAck; } } } void MoveList::writeDemoStartBlock(ResizeBitStream *stream) { stream->write(mLastMoveAck); stream->write(mLastClientMove); stream->write(mFirstMoveIndex); stream->write(U32(mMoveVec.size())); for(U32 j = 0; j < mMoveVec.size(); j++) mMoveVec[j].pack(stream); } void MoveList::readDemoStartBlock(BitStream *stream) { stream->read(&mLastMoveAck); stream->read(&mLastClientMove); stream->read(&mFirstMoveIndex); U32 size; Move mv; stream->read(&size); mMoveVec.clear(); while(size--) { mv.unpack(stream); pushMove(mv); } }