//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TORQUE_T3D_GROUNDPLANE_H_ #define _TORQUE_T3D_GROUNDPLANE_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _GFXVERTEXBUFFER_H_ #include "gfx/gfxVertexBuffer.h" #endif #ifndef _GFXPRIMITIVEBUFFER_H_ #include "gfx/gfxPrimitiveBuffer.h" #endif #include "T3D/assets/MaterialAsset.h" class PhysicsBody; class BaseMatInstance; /// A virtually infinite XY ground plane primitive. /// /// For rendering, a subset of the plane spanning the view frustum is generated /// and rendered. Tesselation is determined by the given squareSize property. /// /// For collision detection, a finite bounding box is used to deal with finite /// precision of floating-point operations (we can't use floating-point infinity /// as infinity*0 is undefined.) /// /// The ground plane can be textured like regular geometry by assigning a material /// name to its 'material' property. UVs mirror grid coordinates so that when /// using UV wrapping, textures will tile nicely. class GroundPlane : public SceneObject { public: typedef SceneObject Parent; DECLARE_CONOBJECT( GroundPlane ); GroundPlane(); virtual ~GroundPlane(); virtual bool onAdd(); virtual void onRemove(); virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ); virtual void unpackUpdate( NetConnection* connection, BitStream* stream ); virtual void prepRenderImage( SceneRenderState* state ); virtual bool castRay( const Point3F& start, const Point3F& end, RayInfo* info ); virtual void buildConvex( const Box3F& box, Convex* convex ); virtual bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere ); virtual void inspectPostApply(); virtual void setTransform( const MatrixF &mat ); virtual void setScale( const Point3F& scale ); static void initPersistFields(); virtual void getUtilizedAssets(Vector* usedAssetsList); protected: typedef GFXVertexPNTBT VertexType; void _updateMaterial(); void createGeometry( const Frustum& frustum ); void projectFrustum( const Frustum& frustum, F32 squareSize, Point2F& outMin, Point2F& outMax ); void generateGrid( U32 width, U32 height, F32 squareSize, const Point2F& min, const Point2F& max, GFXVertexBufferHandle< VertexType >& outVertices, GFXPrimitiveBufferHandle& outPrimitives ); Box3F getPlaneBox(); private: typedef GFXVertexBufferHandle< VertexType > VertexBuffer; typedef GFXPrimitiveBufferHandle PrimitiveBuffer; F32 mSquareSize; ///< World units per grid cell edge. F32 mScaleU; ///< Scale factor for U texture coordinates. F32 mScaleV; ///< Scale factor for V texture coordinates. BaseMatInstance* mMaterialInst; DECLARE_MATERIALASSET(GroundPlane, Material); DECLARE_ASSET_NET_SETGET(GroundPlane, Material, -1); PhysicsBody *mPhysicsRep; /// @name Rendering State /// @{ Point2F mMin; Point2F mMax; VertexBuffer mVertexBuffer; PrimitiveBuffer mPrimitiveBuffer; GFXPrimitive mPrimitive; /// @} Convex* mConvexList; ///< List of collision convexes we have created; for cleanup. }; static const F32 GROUND_PLANE_BOX_HEIGHT_HALF = 1.0f; static const F32 GROUND_PLANE_BOX_EXTENT_HALF = 16000.0f; inline Box3F GroundPlane::getPlaneBox() { Box3F planeBox; planeBox.minExtents = Point3F( - GROUND_PLANE_BOX_EXTENT_HALF, - GROUND_PLANE_BOX_EXTENT_HALF, - 0.05f ); planeBox.maxExtents = Point3F( GROUND_PLANE_BOX_EXTENT_HALF, GROUND_PLANE_BOX_EXTENT_HALF, 0.05f ); return planeBox; } #endif // _TORQUE_T3D_GROUNDPLANE_H_