//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _H_PHYSICALZONE #define _H_PHYSICALZONE #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _EARLYOUTPOLYLIST_H_ #include "collision/earlyOutPolyList.h" #endif #ifndef _MPOLYHEDRON_H_ #include "math/mPolyhedron.h" #endif class Convex; class PhysicalZone : public SceneObject { typedef SceneObject Parent; enum UpdateMasks { ActiveMask = Parent::NextFreeMask << 0, SettingsMask = Parent::NextFreeMask << 1, FadeMask = Parent::NextFreeMask << 2, PolyhedronMask = Parent::NextFreeMask << 3, MoveMask = Parent::NextFreeMask << 4, ExclusionMask = Parent::NextFreeMask << 5, NextFreeMask = Parent::NextFreeMask << 6 }; protected: static bool smRenderPZones; F32 mVelocityMod; F32 mGravityMod; Point3F mAppliedForce; // Basically ripped from trigger Polyhedron mPolyhedron; EarlyOutPolyList mClippedList; bool mActive; Convex* mConvexList; void buildConvex(const Box3F& box, Convex* convex); public: PhysicalZone(); ~PhysicalZone(); // SimObject DECLARE_CONOBJECT(PhysicalZone); static void consoleInit(); static void initPersistFields(); bool onAdd(); void onRemove(); void inspectPostApply(); // NetObject U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); // SceneObject void setTransform(const MatrixF &mat); void prepRenderImage( SceneRenderState* state ); inline F32 getVelocityMod() const { return mVelocityMod; } inline F32 getGravityMod() const { return mGravityMod; } // the scene object is now passed in to getForce() where // it is needed to calculate the applied force when the // force is radial. const Point3F& getForce(const Point3F* center=0) const; void setPolyhedron(const Polyhedron&); bool testObject(SceneObject*); bool testBox( const Box3F &box ) const; void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat ); void activate(); void deactivate(); inline bool isActive() const { return mActive; } protected: friend class afxPhysicalZoneData; friend class afxEA_PhysicalZone; Vector excluded_objects; S32 force_type; F32 force_mag; bool orient_force; F32 fade_amt; void setFadeAmount(F32 amt) { fade_amt = amt; if (fade_amt < 1.0f) setMaskBits(FadeMask); } public: enum ForceType { VECTOR, SPHERICAL, CYLINDRICAL }; enum { FORCE_TYPE_BITS = 2 }; virtual void onStaticModified(const char* slotName, const char*newValue = NULL); bool isExcludedObject(SceneObject*) const; void registerExcludedObject(SceneObject*); void unregisterExcludedObject(SceneObject*); }; typedef PhysicalZone::ForceType PhysicalZone_ForceType; DefineEnumType( PhysicalZone_ForceType ); #endif // _H_PHYSICALZONE