//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "T3D/physics/physicsEvents.h" #include "math/mathIO.h" #include "core/stream/bitStream.h" #include "T3D/physics/physicsPlugin.h" #include "T3D/physics/physicsWorld.h" #include "scene/sceneObject.h" #include "T3D/gameBase/gameConnection.h" #include "console/engineAPI.h" RadialImpulseEvent::RadialImpulseEvent() : mPosition( 0, 0, 0 ), mRadius( 0 ), mMagnitude( 0 ) { } RadialImpulseEvent::RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude ) : mPosition( pos ), mRadius( radius ), mMagnitude( magnitude ) { } RadialImpulseEvent::~RadialImpulseEvent() { } void RadialImpulseEvent::pack( NetConnection* /*ps*/, BitStream *bstream ) { mathWrite( *bstream, mPosition ); bstream->write( mRadius ); bstream->write( mMagnitude ); } void RadialImpulseEvent::write( NetConnection*, BitStream *bstream ) { mathWrite( *bstream, mPosition ); bstream->write( mRadius ); bstream->write( mMagnitude ); } void RadialImpulseEvent::unpack( NetConnection *ps, BitStream *bstream ) { mathRead( *bstream, &mPosition ); bstream->read( &mRadius ); bstream->read( &mMagnitude ); } void RadialImpulseEvent::process(NetConnection *con) { impulse( &gClientContainer, mPosition, mRadius, mMagnitude ); } void RadialImpulseEvent::_impulseCallback( SceneObject *obj, void *key ) { ImpulseInfo *info = (ImpulseInfo*)key; obj->applyRadialImpulse( info->pos, info->radius, info->magnitude ); } void RadialImpulseEvent::impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude ) { Point3F offset( radius, radius, radius ); Box3F bounds( position - offset, position + offset ); ImpulseInfo info; info.pos = position; info.radius = radius; info.magnitude = magnitude; con->findObjects( bounds, -1, _impulseCallback, &info ); } IMPLEMENT_CO_NETEVENT_V1( RadialImpulseEvent ); ConsoleDocClass( RadialImpulseEvent, "@brief Creates a physics-based impulse effect from a defined central point and magnitude.\n\n" "@see RadialImpulseEvent::send\n" "@ingroup Physics\n" ); DefineEngineStaticMethod(RadialImpulseEvent, send, void, (const char* inPosition, F32 radius, F32 magnitude), ("1.0 1.0 1.0", 10.0f, 20.0f), "@brief Applies a radial impulse to any SceneObjects within the area of effect.\n\n" "This event is performed both server and client-side.\n\n" "@param position Center point for this radial impulse.\n" "@param radius Distance from the position for this radial impulse to affect.\n" "@param magnitude The force applied to objects within the radius from the position of this radial impulse effect.\n\n" "@tsexample\n" "// Define the Position\n" "%position = \"10.0 15.0 10.0\";\n\n" "// Define the Radius\n" "%radius = \"25.0\";\n\n" "// Define the Magnitude\n" "%magnitude = \"30.0\"\n\n" "// Create a globalRadialImpulse physics effect.\n" "RadialImpulseEvent::send(%position,%radius,%magnitude);\n" "@endtsexample\n\n") { // Scan out arguments... Point3F position; dSscanf( inPosition, "%f %f %f", &position.x, &position.y, &position.z ); // Apply server-side. RadialImpulseEvent::impulse( &gServerContainer, position, radius, magnitude ); // Transmit event to each client to perform client-side... SimGroup *pClientGroup = Sim::getClientGroup(); if ( !pClientGroup ) { Con::errorf( "globalRadialImpulse() - Client group not found!" ); return; } SimGroup::iterator itr = pClientGroup->begin(); for ( ; itr != pClientGroup->end(); itr++ ) { GameConnection* gc = static_cast(*itr); if ( gc ) gc->postNetEvent( new RadialImpulseEvent( position, radius, magnitude ) ); } }