//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PHYSICSEVENTS_H_ #define _PHYSICSEVENTS_H_ #ifndef _NETCONNECTION_H_ #include "sim/netConnection.h" #endif class SceneObject; class SceneContainer; /// When this NetEvent is processed on the client-side it /// applies a radial impulse to objects in the physics /// simulation. class RadialImpulseEvent : public NetEvent { typedef NetEvent Parent; protected: struct ImpulseInfo { Point3F pos; F32 radius; F32 magnitude; }; Point3F mPosition; F32 mRadius; F32 mMagnitude; static void _impulseCallback( SceneObject *obj, void *key ); public: RadialImpulseEvent(); RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude ); ~RadialImpulseEvent(); virtual void pack( NetConnection* /*ps*/, BitStream *bstream ); virtual void write( NetConnection*, BitStream *bstream ); virtual void unpack( NetConnection *ps, BitStream *bstream ); virtual void process(NetConnection *); static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude ); DECLARE_CONOBJECT( RadialImpulseEvent ); }; #endif // _PHYSICSEVENTS_H_