//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PX3COLLISION_H_ #define _PX3COLLISION_H_ #ifndef _PHYSX3_H_ #include "T3D/physics/physx3/px3.h" #endif #ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_ #include "T3D/physics/physicsCollision.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _MMATRIX_H_ #include "math/mMatrix.h" #endif #include //forward declare namespace physx{class PxGeometry;} struct Px3CollisionDesc { physx::PxGeometry *pGeometry; physx::PxTransform pose; }; class Px3Collision : public PhysicsCollision { typedef Vector Px3CollisionList; protected: /// The collision representation. Px3CollisionList mColShapes; public: Px3Collision(); virtual ~Px3Collision(); /// Return the PhysX shape descriptions. const Px3CollisionList& getShapes() const { return mColShapes; } // PhysicsCollision virtual void addPlane( const PlaneF &plane ); virtual void addBox( const Point3F &halfWidth, const MatrixF &localXfm ); virtual void addSphere( F32 radius, const MatrixF &localXfm ); virtual void addCapsule( F32 radius, F32 height, const MatrixF &localXfm ); virtual bool addConvex( const Point3F *points, U32 count, const MatrixF &localXfm ); virtual bool addTriangleMesh( const Point3F *vert, U32 vertCount, const U32 *index, U32 triCount, const MatrixF &localXfm ); virtual bool addHeightfield( const U16 *heights, const bool *holes, U32 blockSize, F32 metersPerSample, const MatrixF &localXfm ); }; #endif // _PX3COLLISION_H_