//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PX3PLUGIN_H_ #define _PX3PLUGIN_H_ #ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_ #include "T3D/physics/physicsPlugin.h" #endif class Px3ClothShape; class Px3Plugin : public PhysicsPlugin { public: Px3Plugin(); ~Px3Plugin(); /// Create function for factory. static PhysicsPlugin* create(); // PhysicsPlugin virtual void destroyPlugin(); virtual void reset(); virtual PhysicsCollision* createCollision(); virtual PhysicsBody* createBody(); virtual PhysicsPlayer* createPlayer(); virtual bool isSimulationEnabled() const; virtual void enableSimulation( const String &worldName, bool enable ); virtual void setTimeScale( const F32 timeScale ); virtual const F32 getTimeScale() const; virtual bool createWorld( const String &worldName ); virtual void destroyWorld( const String &worldName ); virtual PhysicsWorld* getWorld( const String &worldName ) const; virtual PhysicsWorld* getWorld() const; virtual U32 getWorldCount() const; }; #endif // _PX3PLUGIN_H_