//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PX3WORLD_H_ #define _PX3WORLD_H_ #ifndef _PHYSX3_H_ #include "T3D/physics/physx3/px3.h" #endif #ifndef _T3D_PHYSICS_PHYSICSWORLD_H_ #include "T3D/physics/physicsWorld.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif class Px3ConsoleStream; class Px3ContactReporter; class FixedStepper; enum Px3CollisionGroup { PX3_DEFAULT = BIT(0), PX3_PLAYER = BIT(1), PX3_DEBRIS = BIT(2), PX3_TRIGGER = BIT(3), }; class Px3World : public PhysicsWorld { protected: physx::PxScene* mScene; bool mIsEnabled; bool mIsSimulating; bool mIsServer; bool mIsSceneLocked; U32 mTickCount; ProcessList *mProcessList; F32 mEditorTimeScale; bool mErrorReport; physx::PxControllerManager* mControllerManager; physx::PxRenderBuffer *mRenderBuffer; F32 mAccumulator; static Px3ConsoleStream *smErrorCallback; static physx::PxDefaultAllocator smMemoryAlloc; static physx::PxFoundation* smFoundation; static physx::PxCooking *smCooking; static physx::PxDefaultCpuDispatcher* smCpuDispatcher; #ifndef TORQUE_OS_MAC static physx::PxCudaContextManager* smCudaContextManager; #endif static physx::PxPvd* smPvdConnection; static physx::PxPvdTransport* smPvdTransport; bool _simulate(const F32 dt); public: Px3World(); virtual ~Px3World(); virtual bool initWorld( bool isServer, ProcessList *processList ); virtual void destroyWorld(); virtual void onDebugDraw( const SceneRenderState *state ); virtual void reset() {} virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse ); virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes = BT_All ); virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude ); virtual bool isEnabled() const { return mIsEnabled; } physx::PxScene* getScene(){ return mScene; } void setEnabled( bool enabled ); U32 getTick() { return mTickCount; } void tickPhysics( U32 elapsedMs ); void getPhysicsResults(); void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; } const F32 getEditorTimeScale() const { return mEditorTimeScale; } bool isServer() { return mIsServer; } physx::PxController* createController( physx::PxControllerDesc &desc ); void lockScene(); void unlockScene(); //static static bool restartSDK( bool destroyOnly = false, Px3World *clientWorld = NULL, Px3World *serverWorld = NULL ); static physx::PxCooking *getCooking(); static void lockScenes(); static void unlockScenes(); }; #endif // _PX3WORLD_H_