//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _T3DSCENECOMPONENT_H_ #define _T3DSCENECOMPONENT_H_ #include "T3DTransform.h" #include "component/simComponent.h" #include "sceneGraph/sceneobject.h" class T3DSceneClient; class IRenderable3D { public: // TODO: what parameters to use? virtual void Render() = 0; }; class ISolid3D { public: virtual Box3F getObjectBox() = 0; virtual Transform3D * getTransform3D() = 0; }; class T3DSceneComponent : public SceneObject, public Transform3D::IDirtyListener { typedef SceneObject Parent; public: T3DSceneComponent() { _transform = new Transform3DInPlace(); _objectBox = new ValueWrapperInterface(); _flags = T3DSceneComponent::Visible | T3DSceneComponent::DirtyObjectBox | T3DSceneComponent::DirtyWorldBox | T3DSceneComponent::UseOwnerObjectType; _visibilityLevel = 1.0f; _objectType = 0; _sceneGroup = NULL; _parentTransformName = NULL; setSceneGroup(NULL); } StringTableEntry getSceneGroup() const { return _sceneGroup; } void setSceneGroup(const char * sceneGroup); StringTableEntry getParentTransformName() const { return _parentTransformName; } void setParentTransformName(const char * name); U32 getObjectType() const { return _objectType; } // TODO: use owner if useowner set void setObjectType(U32 objectTypeMask); void setUseOwnerObjectType(bool val) { _SetFlag(T3DSceneComponent::UseOwnerObjectType, val); } bool useOwnerObjectType() const { return _TestFlag(T3DSceneComponent::UseOwnerObjectType); } bool isDirtyObjectBox() const { return _TestFlag(T3DSceneComponent::DirtyObjectBox); } void setDirtyObjectBox(bool val); bool isDirtyWorldBox() const { return _TestFlag(T3DSceneComponent::DirtyWorldBox); } void setDirtyWorldBox(bool val); bool isObjectBoxLocked() const { return _TestFlag(T3DSceneComponent::LockObjectBox); } void setObjectBoxLocked(bool val); bool isWorldBoxLocked() const { return _TestFlag(T3DSceneComponent::LockWorldBox); } void setWorldBoxLocked(bool val); bool doRenderObjectBounds() const { return _TestFlag(T3DSceneComponent::RenderObjectBounds); } void setRenderObjectBounds(bool val) { _SetFlag(T3DSceneComponent::RenderObjectBounds, val); } bool doRenderWorldBounds() const { return _TestFlag(T3DSceneComponent::RenderWorldBounds); } void setRenderWorldBounds(bool val) { _SetFlag(T3DSceneComponent::RenderWorldBounds, val); } bool doRenderSubBounds() const { return _TestFlag(T3DSceneComponent::RenderSubBounds); } void setRenderSubBounds(bool val) { _SetFlag(T3DSceneComponent::RenderSubBounds, val); } bool isVisible() const { return _TestFlag(T3DSceneComponent::Visible); } void setVisible(bool val) { _SetFlag(T3DSceneComponent::Visible, val); } float getVisibilityLevel() const { return _visibilityLevel; } void setVisibilityLevel(float val) { _visibilityLevel = val; } Point3F getPosition() const { return _transform->getPosition(); } void setPosition(const Point3F & pos); QuatF getRotation() const { return _transform->getRotation(); } void setRotation(const QuatF & rotation); Point3F getScale() const { return _transform->getScale(); } void setScale(const Point3F & scale); Transform3D * getTransform3D(){ return _transform; } void setTransform(const MatrixF & mat); Box3F getObjectBox(); Box3F getWorldBox(); T3DSceneClient * getSceneClientList() const { return _sceneClientList; } void Render(); void AddSceneClient(T3DSceneClient * sceneClient); void RemoveClientObject(T3DSceneClient * sceneClient); void OnTransformDirty() { setDirtyWorldBox(true); } protected: bool onComponentRegister(SimComponent * owner); void onComponentUnRegister(); void registerInterfaces(SimComponent * owner); void _ComputeObjectBox(); void _UpdateWorldBox(); void setTransform3D(Transform3D * transform); bool _TestFlag(U32 test) const { return (_flags & test) != T3DSceneComponent::None; } void _SetFlag(U32 test, bool value) { if (value) _flags |= test; else _flags &= ~test; } enum SceneFlags { None = 0, Visible = 1 << 0, DirtyObjectBox = 1 << 1, DirtyWorldBox = 1 << 2, LockObjectBox = 1 << 3, LockWorldBox = 1 << 4, UseOwnerObjectType = 1 << 5, RenderDebug = 1 << 6, RenderObjectBounds = 1 << 7, RenderWorldBounds = 1 << 8, RenderSubBounds = 1 << 9, LastFlag = 1 << 9 }; Transform3D * _transform; T3DSceneClient * _sceneClientList; ValueWrapperInterface * _objectBox; U32 _flags; float _visibilityLevel; U32 _objectType; StringTableEntry _sceneGroup; StringTableEntry _parentTransformName ; }; #endif // #ifndef _T3DSCENECOMPONENT_H_