//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ZONE_H_ #define _ZONE_H_ #ifndef _SCENEPOLYHEDRALZONE_H_ #include "scene/zones/scenePolyhedralZone.h" #endif #ifndef _SCENEAMBIENTSOUNDOBJECT_H_ #include "scene/mixin/sceneAmbientSoundObject.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif /// A volume in space that encloses objects. /// /// Zones do not physically contain objects in the scene. Rather, any object /// that has its world box coincide with the world box of a zone is considered /// to be part of that zone. As such, objects can be in multiple zones at /// the same time. class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone > { public: typedef SceneAmbientSoundObject< ScenePolyhedralZone > Parent; bool mSelecting = false; #ifdef TORQUE_TOOLS static void initPersistFields(); static bool _doSelect(void* object, const char* index, const char* data); void selectWithin(); #endif protected: // SceneVolume. virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 0, 0, 45 ); } public: Zone() {} Zone( const Polyhedron& polyhedron ) { mPolyhedron = polyhedron; } // SimObject DECLARE_CONOBJECT( Zone ); DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." ); DECLARE_CATEGORY( "3D" ); static void consoleInit(); }; #endif // _ZONE_H_