//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Extension/SoundEffect/VSoundEffectTrack.h" #include "Verve/Extension/SoundEffect/VSoundEffectEvent.h" #include "console/consoleTypes.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VSoundEffectTrack ); //----------------------------------------------------------------------------- VSoundEffectTrack::VSoundEffectTrack( void ) : mSource( NULL ) { setLabel( "SoundTrack" ); } //----------------------------------------------------------------------------- // // Controller Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VSoundEffectTrack::onControllerEvent( pEvent ); // // If the controller ceases playback and the track has a valid reference to a // source provider, then the sound is stopped. // //----------------------------------------------------------------------------- bool VSoundEffectTrack::onControllerEvent( VController::eControllerEventType pEvent ) { if ( !Parent::onControllerEvent( pEvent ) ) { // Skip. return false; } // Enabled? if ( !isEnabled() ) { // Continue Processing Events. return true; } switch ( pEvent ) { case VController::k_EventPause : case VController::k_EventStop : { #ifdef VT_EDITOR if ( mSource ) { // Stop Sound. VTorque::stopSound( mSource ); // Clear Source. mSource = NULL; } #endif } break; } return true; } //----------------------------------------------------------------------------- // // VSoundEffectTrack::onControllerReset( pTime, pForward ); // // If the track is reset and it has a valid reference to a source provider, // then the sound is stopped. // //----------------------------------------------------------------------------- void VSoundEffectTrack::onControllerReset( const S32 &pTime, const bool &pForward ) { // Default Reset. Parent::onControllerReset( pTime, pForward ); if ( mSource ) { // Stop Sound. VTorque::stopSound( mSource ); } // Clear Source. mSource = NULL; }