//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_VHUMANOIDACTOR_H_ #define _VT_VHUMANOIDACTOR_H_ #ifndef _VT_VACTOR_H_ #include "../VActor.h" #endif #ifndef _VT_VHUMANOIDACTORDATA_H_ #include "VHumanoidActorData.h" #endif #ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_ #include "VHumanoidActorAnimationController.h" #endif #ifndef _VT_VHUMANOIDACTORPHYSICSCONTROLLER_H_ #include "VHumanoidActorPhysicsController.h" #endif //----------------------------------------------------------------------------- class VHumanoidActor : public VActor { typedef VActor Parent; protected: VHumanoidActorAnimationController mAnimationController; VHumanoidActorPhysicsController mPhysicsController; public: VHumanoidActor( void ); ~VHumanoidActor( void ); // Initialisation Methods. bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload ); // Update Methods. void processTick( const Move *pMove ); void interpolateTick( F32 pDelta ); void advanceTime( F32 pDelta ); U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream ); void unpackUpdate( NetConnection *pConnection, BitStream *pStream ); // Animation Methods. bool initAnimationController( void ); VActorAnimationController *getAnimationController( void ); // Physics Methods. bool initPhysicsController( void ); VActorPhysicsController *getPhysicsController( void ); DECLARE_CONOBJECT( VHumanoidActor ); }; #endif // _VT_VHUMANOIDACTOR_H_