//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_ #define _VT_VHUMANOIDACTORANIMATIONCONTROLLER_H_ #ifndef _VT_VACTORANIMATIONCONTROLLER_H_ #include "../VActorAnimationController.h" #endif //----------------------------------------------------------------------------- class VActor; class VActorStateTable; //----------------------------------------------------------------------------- class VHumanoidActorAnimationController : public VActorAnimationController { public: /* struct sHeadAnimation { S32 HSequence; TSThread *HThread; Range HRange; S32 VSequence; TSThread *VThread; Range VRange; S32 FaceSequence; TSThread *FaceThread; sHeadAnimation( void ) : HSequence( -1 ), HThread( NULL ), HRange( 0.f, 1.f ), VSequence( -1 ), VThread( NULL ), VRange( 0.f, 1.f ) { // Void. } }; */ protected: //sHeadAnimation mHeadAnimation; sAnimationRef mHeadHAnimation; sAnimationRef mHeadVAnimation; sAnimationRef mArmAnimation; public: VHumanoidActorAnimationController( void ); virtual ~VHumanoidActorAnimationController( void ); // Initialisation Methods. bool initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale ); // Animation Methods. void update( const F32 &pDelta ); }; #endif // _VT_VACTORANIMATIONCONTROLLER_H_