//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_VHUMANOIDACTORDATA_H_ #define _VT_VHUMANOIDACTORDATA_H_ #ifndef _VT_VACTORDATA_H_ #include "../VActorData.h" #endif //----------------------------------------------------------------------------- struct VHumanoidActorData : public VActorData { private: typedef VActorData Parent; friend class VHumanoidActor; public: enum eAnimationList { k_IdleAnimation = Parent::k_NextAnimation + 0, k_WalkForwardAnimation = Parent::k_NextAnimation + 1, k_WalkBackwardAnimation = Parent::k_NextAnimation + 2, k_RunForwardAnimation = Parent::k_NextAnimation + 3, k_RunBackwardAnimation = Parent::k_NextAnimation + 4, k_SwimIdleAnimation = Parent::k_NextAnimation + 5, k_SwimForwardAnimation = Parent::k_NextAnimation + 6, k_SwimBackwardAnimation = Parent::k_NextAnimation + 7, k_HeadHorizontalAnimation = Parent::k_NextAnimation + 8, k_HeadVerticalAnimation = Parent::k_NextAnimation + 9, k_ArmsUpDownAnimation = Parent::k_NextAnimation + 10, k_NextAnimation = Parent::k_NextAnimation + 11, }; enum ePhysicsStateList { k_OnGroundPhysics = Parent::k_NextPhysicsState + 0, k_InAirPhysics = Parent::k_NextPhysicsState + 1, k_InWaterPhysics = Parent::k_NextPhysicsState + 2, k_NextPhysicsState = Parent::k_NextPhysicsState + 3, }; public: VHumanoidActorData( void ); virtual bool preload( bool pServer, String &pErrorStr ); DECLARE_CONOBJECT( VHumanoidActorData ); }; #endif // _VT_VHUMANOIDACTORDATA_H_