//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "VActor.h" //----------------------------------------------------------------------------- IMPLEMENT_CO_NETOBJECT_V1( VActor ); //----------------------------------------------------------------------------- VActor::VActor( void ) : mDataBlock( NULL ) { // Void. } VActor::~VActor( void ) { // Void. } //----------------------------------------------------------------------------- // // Initialisation Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VActor::onAdd(); // // ... // //----------------------------------------------------------------------------- bool VActor::onAdd( void ) { if ( !Parent::onAdd() || !mDataBlock ) { return false; } // Add to Scene. addToScene(); if ( isServerObject() ) { // Script Callback. scriptOnAdd(); } return true; } //----------------------------------------------------------------------------- // // VActor::onRemove(); // // ... // //----------------------------------------------------------------------------- void VActor::onRemove( void ) { // Script Callback. scriptOnRemove(); // Remove From Scene. removeFromScene(); Parent::onRemove(); } //----------------------------------------------------------------------------- // // VActor::onNewDataBlock( pDataBlock ); // // ... // //----------------------------------------------------------------------------- bool VActor::onNewDataBlock( GameBaseData *pDataBlock, bool pReload ) { // Store DataBlock Reference. mDataBlock = dynamic_cast( pDataBlock ); if ( !mDataBlock ) { // Invalid Data. return false; } // Parent Call. return Parent::onNewDataBlock( pDataBlock, pReload ); } //----------------------------------------------------------------------------- // // Update Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VActor::processTick( pMove ); // // ... // //----------------------------------------------------------------------------- void VActor::processTick( const Move *pMove ) { // Parent Call. Parent::processTick( pMove ); // Triggers? if ( pMove && mDamageState == Enabled ) { // Handle each Image Trigger. const U32 imageCount = getMin( ShapeBase::MaxMountedImages, MaxTriggerKeys ); for ( U32 i = 0; i < imageCount; i++ ) { setImageTriggerState( i, pMove->trigger[i] ); } } } //----------------------------------------------------------------------------- // // VActor::packUpdate( pConnection, pMask, pStream ); // // ... // //----------------------------------------------------------------------------- U32 VActor::packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream ) { // Parent Call. return Parent::packUpdate( pConnection, pMask, pStream ); } //----------------------------------------------------------------------------- // // VActor::unpackUpdate( pConnection, pStream ); // // ... // //----------------------------------------------------------------------------- void VActor::unpackUpdate( NetConnection *pConnection, BitStream *pStream ) { // Parent Call. Parent::unpackUpdate( pConnection, pStream ); } //----------------------------------------------------------------------------- // // Physics Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VActor::setTransform( pMatrix ); // // ... // //----------------------------------------------------------------------------- void VActor::setTransform( const MatrixF &pMatrix ) { Parent::setTransform( pMatrix ); // Server Object? if ( isServerObject() ) { // Move Object. setMaskBits( MoveMask ); } } //----------------------------------------------------------------------------- // // VActor::onMount( pObject, pNode ); // // ... // //----------------------------------------------------------------------------- void VActor::onMount( SceneObject *pObject, S32 pNode ) { // Parent Call. Parent::onMount( pObject, pNode ); // Post Event. mEventSignal.trigger( k_MountEvent ); } //----------------------------------------------------------------------------- // // VActor::onUnmount( pObject, pNode ); // // ... // //----------------------------------------------------------------------------- void VActor::onUnmount( SceneObject *pObject, S32 pNode ) { // Parent Call. Parent::onUnmount( pObject, pNode ); // Post Event. mEventSignal.trigger( k_UnmountEvent ); }