//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_VACTOR_H_ #define _VT_VACTOR_H_ #ifndef _VT_VACTORDATA_H_ #include "VActorData.h" #endif #ifndef _VT_TYPES_H_ #include "Types/VTypes.h" #endif //----------------------------------------------------------------------------- class VActorAnimationController; class VActorPhysicsController; //----------------------------------------------------------------------------- class VActor : public ShapeBase { typedef ShapeBase Parent; public: enum eMaskBits { // Physics Bits. MoveMask = Parent::NextFreeMask << 0, PhysicsMask = ( MoveMask ), NextFreeMask = Parent::NextFreeMask << 1, }; enum eEventType { k_MountEvent, k_UnmountEvent, }; typedef Signal tEventSignal; protected: VActorData *mDataBlock; // Event Signal. tEventSignal mEventSignal; public: VActor( void ); ~VActor( void ); // Initialisation Methods. bool onAdd( void ); void onRemove( void ); bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload ); // Update Methods. virtual void processTick( const Move *pMove ); virtual U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream ); virtual void unpackUpdate( NetConnection *pConnection, BitStream *pStream ); DECLARE_CONOBJECT( VActor ); public: // Accessor Methods. inline VActorData *getDataBlock( void ) { return mDataBlock; }; inline tEventSignal &getEventSignal( void ) { return mEventSignal; }; // Animation Methods. /// Get Animation Controller. virtual VActorAnimationController *getAnimationController( void ) { return NULL; }; // Physics Methods. /// Set Transform. virtual void setTransform( const MatrixF &pMatrix ); /// Get Physics Controller. virtual VActorPhysicsController *getPhysicsController( void ) { return NULL; }; /// On Mount. virtual void onMount( SceneObject *pObject, S32 pNode ); /// On Unmount. virtual void onUnmount( SceneObject *pObject, S32 pNode ); }; #endif // _VT_VACTOR_H_