//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // The afxRenderHighlightMgr class is adapted from the resource, // "Silhoute selection via postFX for Torque3D" posted by Konrad Kiss. // http://www.garagegames.com/community/resources/view/17821 // Supporting code mods in other areas of the engine are marked as // "(selection-highlight)". //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _afxRENDERHIGHLIGHTMGR_H_ #define _afxRENDERHIGHLIGHTMGR_H_ #ifndef _TEXTARGETBIN_MGR_H_ #include "renderInstance/renderTexTargetBinManager.h" #endif class PostEffect; /// class afxRenderHighlightMgr : public RenderTexTargetBinManager { typedef RenderTexTargetBinManager Parent; public: afxRenderHighlightMgr(); virtual ~afxRenderHighlightMgr(); /// Returns the selection post effect. PostEffect* getSelectionEffect(); /// Returns true if the highlight post effect is /// enabled and the selection buffer should be updated. bool isSelectionEnabled(); // RenderBinManager virtual void addElement( RenderInst *inst ); virtual void render( SceneRenderState *state ); // ConsoleObject DECLARE_CONOBJECT( afxRenderHighlightMgr ); protected: SimObjectPtr mSelectionEffect; }; #endif // _afxRENDERHIGHLIGHTMGR_H_