//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "scene/sceneRenderState.h" #include "math/mathIO.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxCameraPuppet.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxCameraPuppetData IMPLEMENT_CO_DATABLOCK_V1(afxCameraPuppetData); ConsoleDocClass( afxCameraPuppetData, "@brief A datablock that specifies a Camera Puppet effect.\n\n" "A Camera Puppet effect is used to control the position and orientation of the camera using the AFX constraint system. " "Camera Puppet effects are useful for creating small cut-scenes and can add a lot of visual drama to a spell or effectron " "effect." "\n\n" "Effective use of Camera Puppet effects require a fairly advanced understanding of how Torque cameras work in a " "server-client context. Care must be taken to prevent client cameras from drifting too far out of sync from the server camera. " "Otherwise, obvious discontinuities in the motion will result when the Camera Puppet ends and control is restored to the " "server camera. Scoping problems can also result if a client camera is moved to a location that is inconsistent with the " "scene scoping done by the server camera." "\n\n" "Often it is useful to manage camera controlling in an isolated effectron rather than directly incorporated into a magic-spell. " "This way the camera controlling effectron can target the specific client associated with the spellcaster. The spellcasting " "player observes the spell in a dramatic cut-scene-like fashion while other players continue to observe from their own " "viewing locations." "\n\n" "@ingroup afxEffects\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxCameraPuppetData::afxCameraPuppetData() { cam_spec = ST_NULLSTRING; networking = SERVER_AND_CLIENT; } afxCameraPuppetData::afxCameraPuppetData(const afxCameraPuppetData& other, bool temp_clone) : GameBaseData(other, temp_clone) { cam_spec = other.cam_spec; networking = other.networking; } #define myOffset(field) Offset(field, afxCameraPuppetData) void afxCameraPuppetData::initPersistFields() { addField("cameraSpec", TypeString, myOffset(cam_spec), "This field is like the effect-wrapper fields for specifying constraint sources, " "but here it specifies a target for the camera-puppet effect."); addField("networking", TypeS8, myOffset(networking), "Specifies the networking model used for the camerapuppet effect. The effect can " "puppet just the server camera, just the client camera, or both.\n" "Possible values: $AFX::SERVER_ONLY, $AFX::CLIENT_ONLY, or $AFX::SERVER_AND_CLIENT."); // disallow some field substitutions disableFieldSubstitutions("cameraSpec"); disableFieldSubstitutions("networking"); Parent::initPersistFields(); } bool afxCameraPuppetData::onAdd() { if (Parent::onAdd() == false) return false; bool runs_on_s = ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0); bool runs_on_c = ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0); cam_def.parseSpec(cam_spec, runs_on_s, runs_on_c); return true; } void afxCameraPuppetData::packData(BitStream* stream) { Parent::packData(stream); stream->writeString(cam_spec); stream->write(networking); } void afxCameraPuppetData::unpackData(BitStream* stream) { Parent::unpackData(stream); cam_spec = stream->readSTString(); stream->read(&networking); } void afxCameraPuppetData::gather_cons_defs(Vector& defs) { if (cam_def.isDefined()) defs.push_back(cam_def); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//