//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "afx/ce/afxDamage.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxDamageData IMPLEMENT_CO_DATABLOCK_V1(afxDamageData); ConsoleDocClass( afxDamageData, "@brief A datablock that specifies a Damage effect.\n\n" "A Damage effect is useful for assigning damage with unusual timing that must be synchronized with other effects. They " "can be used to deal direct damage, radius damage, and damage over time. Negative damage amounts can be used for " "healing effects." "\n\n" "@ingroup afxEffects\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxDamageData::afxDamageData() { label = ST_NULLSTRING; flavor = ST_NULLSTRING; amount = 0; repeats = 1; ad_amount = 0; radius = 0; impulse = 0; } afxDamageData::afxDamageData(const afxDamageData& other, bool temp_clone) : GameBaseData(other, temp_clone) { label = other.label; flavor = other.flavor; amount = other.amount; repeats = other.repeats; ad_amount = other.ad_amount; radius = other.radius; impulse = other.impulse; } #define myOffset(field) Offset(field, afxDamageData) void afxDamageData::initPersistFields() { addField("label", TypeString, myOffset(label), "An arbitrary string which is passed as an argument to a spell's onDamage() script " "method. It can be used to identify which damage effect the damage came from in " "cases where more than one damage effect is used in a single spell."); addField("flavor", TypeString, myOffset(flavor), "An arbitrary string which is passed as an argument to a spell's onDamage() script " "method. It is used to classify a type of damage such as 'melee', 'magical', or " "'fire'."); addField("directDamage", TypeF32, myOffset(amount), "An amount of direct damage to inflict on a target."); addField("directDamageRepeats", TypeS8, myOffset(repeats), "The number of times to inflict the damage specified by directDamage. Values " "greater than 1 inflict damage over time, with the amount of directDamage " "repeatedly dealt at evenly spaced intervals over the lifetime of the effect."); addField("areaDamage", TypeF32, myOffset(ad_amount), "An amount of area damage to inflict on a target. Objects within half the radius " "receive full damage which then diminishes out to the full distance of " "areaDamageRadius."); addField("areaDamageRadius", TypeF32, myOffset(radius), "Radius centered at the effect position in which damage will be applied."); addField("areaDamageImpulse", TypeF32, myOffset(impulse), "Specifies an amount of force to apply to damaged objects. Objects within half the " "radius receive full impulse which then diminishes out to the full distance of " "areaDamageRadius."); Parent::initPersistFields(); } bool afxDamageData::onAdd() { if (Parent::onAdd() == false) return false; return true; } void afxDamageData::packData(BitStream* stream) { Parent::packData(stream); stream->writeString(label); stream->writeString(flavor); stream->write(amount); stream->write(repeats); stream->write(ad_amount); stream->write(radius); stream->write(impulse); } void afxDamageData::unpackData(BitStream* stream) { Parent::unpackData(stream); label = stream->readSTString(); flavor = stream->readSTString(); stream->read(&amount); stream->read(&repeats); stream->read(&ad_amount); stream->read(&radius); stream->read(&impulse); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//