//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_PHRASE_EFFECT_H_ #define _AFX_PHRASE_EFFECT_H_ #include "console/typeValidators.h" #include "afx/ce/afxComponentEffect.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxPhrase.h" class afxPhraseEffectData : public GameBaseData, public afxEffectDefs, public afxComponentEffectData { typedef GameBaseData Parent; class ewValidator : public TypeValidator { U32 id; public: ewValidator(U32 id) { this->id = id; } void validateType(SimObject *object, void *typePtr); }; bool do_id_convert; public: enum MatchType { MATCH_ANY = 0, MATCH_ALL = 1 }; enum StateType { STATE_ON = 1, STATE_OFF = 2, STATE_ON_AND_OFF = STATE_ON | STATE_OFF }; enum PhraseType { PHRASE_TRIGGERED = 0, PHRASE_CONTINUOUS = 1 }; public: afxEffectList fx_list; F32 duration; S32 n_loops; U32 trigger_mask; U32 match_type; U32 match_state; U32 phrase_type; bool no_choreographer_trigs; bool no_cons_trigs; bool no_player_trigs; StringTableEntry on_trig_cmd; afxEffectBaseData* dummy_fx_entry; private: void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed); void unpack_fx(BitStream* stream, afxEffectList& fx); public: /*C*/ afxPhraseEffectData(); /*C*/ afxPhraseEffectData(const afxPhraseEffectData&, bool = false); virtual void reloadReset(); virtual bool onAdd(); virtual void packData(BitStream*); virtual void unpackData(BitStream*); bool preload(bool server, String &errorStr); virtual void gather_cons_defs(Vector& defs); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxPhraseEffectData); DECLARE_CATEGORY("AFX"); }; typedef afxPhraseEffectData::MatchType afxPhraseEffect_MatchType; DefineEnumType( afxPhraseEffect_MatchType ); typedef afxPhraseEffectData::StateType afxPhraseEffect_StateType; DefineEnumType( afxPhraseEffect_StateType ); typedef afxPhraseEffectData::PhraseType afxPhraseEffect_PhraseType; DefineEnumType( afxPhraseEffect_PhraseType ); //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_PHRASE_EFFECT_H_