//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "afx/ce/afxPointLight_T3D.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxT3DPointLightData IMPLEMENT_CO_DATABLOCK_V1(afxT3DPointLightData); ConsoleDocClass( afxT3DPointLightData, "@brief A datablock that specifies a dynamic Point Light effect.\n\n" "A Point Light effect that uses the T3D PointLight object. afxT3DPointLightData has the same fields found in PointLight but " "in a datablock structure." "\n\n" "@ingroup afxEffects\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxT3DPointLightData::afxT3DPointLightData() : mRadius( 5.0f ) { } afxT3DPointLightData::afxT3DPointLightData(const afxT3DPointLightData& other, bool temp_clone) : afxT3DLightBaseData(other, temp_clone) { mRadius = other.mRadius; } // // NOTE: keep this as consistent as possible with PointLight::initPersistFields() // void afxT3DPointLightData::initPersistFields() { addGroup( "Light" ); addField( "radius", TypeF32, Offset( mRadius, afxT3DPointLightData ), "Controls the falloff of the light emission"); endGroup( "Light" ); // We do the parent fields at the end so that // they show up that way in the inspector. Parent::initPersistFields(); // Remove the scale field... it's already // defined by the light radius. removeField( "scale" ); } bool afxT3DPointLightData::onAdd() { if (Parent::onAdd() == false) return false; return true; } void afxT3DPointLightData::packData(BitStream* stream) { Parent::packData(stream); stream->write( mRadius ); } void afxT3DPointLightData::unpackData(BitStream* stream) { Parent::unpackData(stream); stream->read( &mRadius ); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//