//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_ZODIAC_H_ #define _AFX_ZODIAC_H_ #ifndef _ARCANE_FX_H_ #include "afx/arcaneFX.h" #endif #ifndef _AFX_ZODIAC_DEFS_H_ #include "afx/ce/afxZodiacDefs.h" #endif #include "console/typeValidators.h" GFX_DeclareTextureProfile(AFX_GFXZodiacTextureProfile); //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxZodiacData class afxZodiacData : public GameBaseData, public afxZodiacDefs { typedef GameBaseData Parent; public: enum BlendType { BLEND_NORMAL = 0x0, BLEND_ADDITIVE = 0x1, BLEND_SUBTRACTIVE = 0x2, BLEND_RESERVED = 0x3, BLEND_MASK = 0x3 }; static void convertGradientRangeFromDegrees(Point2F& gradrange, const Point2F& gradrange_deg); void onImageChanged() {} public: DECLARE_IMAGEASSET(afxZodiacData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile); DECLARE_ASSET_SETGET(afxZodiacData, Texture); F32 radius_xy; Point2F vert_range; F32 start_ang; F32 ang_per_sec; F32 grow_in_time; F32 shrink_out_time; F32 growth_rate; LinearColorF color; U32 blend_flags; bool terrain_ok; bool interiors_ok; bool reflected_ok; bool non_reflected_ok; bool respect_ori_cons; bool scale_vert_range; bool interior_h_only; bool interior_v_ignore; bool interior_back_ignore; bool interior_opaque_ignore; bool interior_transp_ignore; U32 zflags; F32 altitude_max; F32 altitude_falloff; bool altitude_shrinks; bool altitude_fades; F32 distance_max; F32 distance_falloff; bool use_grade_range; bool prefer_dest_grade; Point2F grade_range_user; Point2F grade_range; bool inv_grade_range; static StringTableEntry GradientRangeSlot; static bool sPreferDestinationGradients; void expand_zflags(); void merge_zflags(); public: /*C*/ afxZodiacData(); /*C*/ afxZodiacData(const afxZodiacData&, bool = false); virtual bool onAdd(); virtual void packData(BitStream*); virtual void unpackData(BitStream*); bool preload(bool server, String &errorStr); virtual void onStaticModified(const char* slotName, const char* newValue = NULL); virtual void onPerformSubstitutions(); virtual bool allowSubstitutions() const { return true; } F32 calcRotationAngle(F32 elapsed, F32 rate_factor=1.0f); static void initPersistFields(); DECLARE_CONOBJECT(afxZodiacData); DECLARE_CATEGORY("AFX"); }; typedef afxZodiacData::BlendType afxZodiac_BlendType; DefineEnumType( afxZodiac_BlendType ); //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_ZODIAC_H_