//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/ce/afxAnimLock.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_AnimLock class afxEA_AnimLock : public afxEffectWrapper { typedef afxEffectWrapper Parent; bool started; U32 lock_tag; public: /*C*/ afxEA_AnimLock(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_AnimLock::afxEA_AnimLock() { started = false; lock_tag = 0; } bool afxEA_AnimLock::ea_update(F32 dt) { afxConstraint* pos_constraint = getPosConstraint(); if (!started && pos_constraint != 0) { lock_tag = pos_constraint->lockAnimation(); started = true; } return true; } void afxEA_AnimLock::ea_finish(bool was_stopped) { afxConstraint* pos_constraint = getPosConstraint(); if (pos_constraint && lock_tag != 0) { pos_constraint->unlockAnimation(lock_tag); } started = false; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_AnimLockDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_AnimLockDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } virtual bool isPositional(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_AnimLock; } }; afxEA_AnimLockDesc afxEA_AnimLockDesc::desc; bool afxEA_AnimLockDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxAnimLockData) == typeid(*db)); } bool afxEA_AnimLockDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//