//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "T3D/fx/cameraFXMgr.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxCameraShake.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_CameraShake class afxEA_CameraShake : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxCameraShakeData* shake_data; CameraShake* camera_shake; void do_runtime_substitutions(); public: /*C*/ afxEA_CameraShake(); /*D*/ ~afxEA_CameraShake(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_CameraShake::afxEA_CameraShake() { shake_data = 0; camera_shake = 0; } afxEA_CameraShake::~afxEA_CameraShake() { delete camera_shake; if (shake_data && shake_data->isTempClone()) delete shake_data; shake_data = 0; } void afxEA_CameraShake::ea_set_datablock(SimDataBlock* db) { shake_data = dynamic_cast(db); } bool afxEA_CameraShake::ea_start() { if (!shake_data) { Con::errorf("afxEA_CameraShake::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); afxConstraint* pos_constraint = getPosConstraint(); afxConstraint* aim_constraint = getAimConstraint(); if (aim_constraint && pos_constraint) { if (mFull_lifetime <= 0 || mFull_lifetime == INFINITE_LIFETIME) { Con::errorf("afxEA_CameraShake::ea_start() -- effect requires a finite lifetime."); return false; } SceneObject* shaken = aim_constraint->getSceneObject(); if (shaken) { Point3F pos; pos_constraint->getPosition(pos); VectorF diff = shaken->getPosition() - pos; F32 dist = diff.len(); if (dist < shake_data->camShakeRadius) { camera_shake = new CameraShake; camera_shake->setDuration(mFull_lifetime); camera_shake->setFrequency(shake_data->camShakeFreq); F32 falloff = dist/shake_data->camShakeRadius; falloff = 1 + falloff*10.0; falloff = 1.0 / (falloff*falloff); VectorF shakeAmp = shake_data->camShakeAmp*falloff; camera_shake->setAmplitude(shakeAmp); camera_shake->setFalloff(shake_data->camShakeFalloff); camera_shake->init(); } } } return true; } bool afxEA_CameraShake::ea_update(F32 dt) { afxConstraint* aim_constraint = getAimConstraint(); if (camera_shake && aim_constraint) { camera_shake->update(dt); SceneObject* shaken = aim_constraint->getSceneObject(); if (shaken) { MatrixF fxTrans = camera_shake->getTrans(); MatrixF curTrans = shaken->getRenderTransform(); curTrans.mul(fxTrans); Point3F cameraPosWorld; curTrans.getColumn(3,&cameraPosWorld); shaken->setPosition(cameraPosWorld); } } return true; } void afxEA_CameraShake::ea_finish(bool was_stopped) { delete camera_shake; camera_shake = 0; } void afxEA_CameraShake::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (shake_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxCameraShakeData* orig_db = shake_data; shake_data = new afxCameraShakeData(*orig_db, true); orig_db->performSubstitutions(shake_data, mChoreographer, mGroup_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_CameraShakeDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_CameraShakeDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } virtual bool isPositional(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_CameraShake; } }; afxEA_CameraShakeDesc afxEA_CameraShakeDesc::desc; bool afxEA_CameraShakeDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxCameraShakeData) == typeid(*db)); } bool afxEA_CameraShakeDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//