//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "ts/tsShapeInstance.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/afxResidueMgr.h" #include "afx/ce/afxModel.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_Model -- This is the adapter for afxModel, a lightweight animated model effect. class afxEA_Model : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxModelData* model_data; afxModel* model; void do_runtime_substitutions(); public: /*C*/ afxEA_Model(); /*D*/ ~afxEA_Model(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); virtual void ea_set_scope_status(bool flag); virtual void onDeleteNotify(SimObject*); virtual void getUpdatedBoxCenter(Point3F& pos); virtual TSShape* getTSShape(); virtual TSShapeInstance* getTSShapeInstance(); virtual SceneObject* ea_get_scene_object() const; virtual U32 ea_get_triggers() const; virtual U32 setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans); virtual void resetAnimation(U32 tag); virtual F32 getAnimClipDuration(const char* clip); }; afxEA_Model::afxEA_Model() { model_data = 0; model = 0; } afxEA_Model::~afxEA_Model() { if (model) model->deleteObject(); if (model_data && model_data->isTempClone()) delete model_data; model_data = 0; } void afxEA_Model::ea_set_datablock(SimDataBlock* db) { model_data = dynamic_cast(db); } bool afxEA_Model::ea_start() { if (!model_data) { Con::errorf("afxEA_Model::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); return true; } bool afxEA_Model::ea_update(F32 dt) { if (!model) { // create and register effect model = new afxModel(); model->onNewDataBlock(model_data, false); if (!model->registerObject()) { delete model; model = 0; Con::errorf("afxEA_Model::ea_update() -- effect failed to register."); return false; } deleteNotify(model); model->setSequenceRateFactor(mDatablock->rate_factor/ mProp_time_factor); model->setSortPriority(mDatablock->sort_priority); } if (model) { if (mDo_fades) { model->setFadeAmount(mFade_value); } model->setTransform(mUpdated_xfm); model->setScale(mUpdated_scale); } return true; } void afxEA_Model::ea_finish(bool was_stopped) { if (!model) return; if (mIn_scope && mEW_timing.residue_lifetime > 0) { clearNotify(model); afxResidueMgr::add(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, model); model = 0; } else { model->deleteObject(); model = 0; } } void afxEA_Model::ea_set_scope_status(bool in_scope) { if (model) model->setVisibility(in_scope); } void afxEA_Model::onDeleteNotify(SimObject* obj) { if (model == dynamic_cast(obj)) model = 0; Parent::onDeleteNotify(obj); } void afxEA_Model::getUpdatedBoxCenter(Point3F& pos) { if (model) pos = model->getBoxCenter(); } TSShape* afxEA_Model::getTSShape() { return (model) ? model->getTSShape() : 0; } TSShapeInstance* afxEA_Model::getTSShapeInstance() { return (model) ? model->getTSShapeInstance() : 0; } SceneObject* afxEA_Model::ea_get_scene_object() const { return model; } U32 afxEA_Model::ea_get_triggers() const { TSShapeInstance* shape_inst = model->getTSShapeInstance(); return (shape_inst) ? shape_inst->getTriggerStateMask() : 0; } void afxEA_Model::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (model_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxModelData* orig_db = model_data; model_data = new afxModelData(*orig_db, true); orig_db->performSubstitutions(model_data, mChoreographer, mGroup_index); } } U32 afxEA_Model::setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans) { return (model) ? model->setAnimClip(clip, pos, rate, trans) : 0; } void afxEA_Model::resetAnimation(U32 tag) { if (model) model->resetAnimation(tag); } F32 afxEA_Model::getAnimClipDuration(const char* clip) { return (model) ? model->getAnimClipDuration(clip) : 0; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_ModelDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_ModelDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } virtual afxEffectWrapper* create() const { return new afxEA_Model; } }; //~~~~~~~~~~~~~~~~~~~~// afxEA_ModelDesc afxEA_ModelDesc::desc; bool afxEA_ModelDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxModelData) == typeid(*db)); } bool afxEA_ModelDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//