//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "T3D/player.h" #include "afx/afxChoreographer.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/ce/afxPlayerPuppet.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_PlayerPuppet class afxEA_PlayerPuppet : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxPlayerPuppetData* mover_data; afxConstraint* obj_cons; void do_runtime_substitutions(); public: /*C*/ afxEA_PlayerPuppet(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); virtual void getUnconstrainedPosition(Point3F& pos); virtual void getUnconstrainedTransform(MatrixF& xfm); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_PlayerPuppet::afxEA_PlayerPuppet() { mover_data = 0; obj_cons = 0; } void afxEA_PlayerPuppet::ea_set_datablock(SimDataBlock* db) { mover_data = dynamic_cast(db); } bool afxEA_PlayerPuppet::ea_start() { if (!mover_data) { Con::errorf("afxEA_PlayerPuppet::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); afxConstraintID obj_id = mCons_mgr->getConstraintId(mover_data->obj_def); obj_cons = mCons_mgr->getConstraint(obj_id); Player* player = dynamic_cast((obj_cons) ? obj_cons->getSceneObject() : 0); if (player) player->ignore_updates = true; return true; } bool afxEA_PlayerPuppet::ea_update(F32 dt) { SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0; if (obj && mIn_scope) { obj->setTransform(mUpdated_xfm); } return true; } void afxEA_PlayerPuppet::ea_finish(bool was_stopped) { Player* player = dynamic_cast((obj_cons) ? obj_cons->getSceneObject() : 0); if (player) { player->resetContactTimer(); player->ignore_updates = false; } } void afxEA_PlayerPuppet::getUnconstrainedPosition(Point3F& pos) { SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0; if (obj) pos = obj->getRenderPosition(); else pos.zero(); } void afxEA_PlayerPuppet::getUnconstrainedTransform(MatrixF& xfm) { SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0; if (obj) xfm = obj->getRenderTransform(); else xfm.identity(); } void afxEA_PlayerPuppet::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (mover_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxPlayerPuppetData* orig_db = mover_data; mover_data = new afxPlayerPuppetData(*orig_db, true); orig_db->performSubstitutions(mover_data, mChoreographer, mGroup_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_PlayerPuppetDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_PlayerPuppetDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const; virtual bool runsOnClient(const afxEffectWrapperData*) const; virtual afxEffectWrapper* create() const { return new afxEA_PlayerPuppet; } }; afxEA_PlayerPuppetDesc afxEA_PlayerPuppetDesc::desc; bool afxEA_PlayerPuppetDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxPlayerPuppetData) == typeid(*db)); } bool afxEA_PlayerPuppetDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } bool afxEA_PlayerPuppetDesc::runsOnServer(const afxEffectWrapperData* ew) const { U8 networking = ((const afxPlayerPuppetData*)ew->effect_data)->networking; return ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0); } bool afxEA_PlayerPuppetDesc::runsOnClient(const afxEffectWrapperData* ew) const { U8 networking = ((const afxPlayerPuppetData*)ew->effect_data)->networking; return ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//