//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxScriptEvent.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_ScriptEvent class afxEA_ScriptEvent : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxScriptEventData* script_data; bool ran_script; void do_runtime_substitutions(); public: /*C*/ afxEA_ScriptEvent(); /*D*/ ~afxEA_ScriptEvent(); virtual bool isDone() { return ran_script; } virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_ScriptEvent::afxEA_ScriptEvent() { script_data = 0; ran_script = false; } afxEA_ScriptEvent::~afxEA_ScriptEvent() { if (script_data && script_data->isTempClone()) delete script_data; script_data = 0; } void afxEA_ScriptEvent::ea_set_datablock(SimDataBlock* db) { script_data = dynamic_cast(db); } bool afxEA_ScriptEvent::ea_start() { if (!script_data) { Con::errorf("afxEA_ScriptEvent::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); ran_script = (script_data->method_name == ST_NULLSTRING); return true; } bool afxEA_ScriptEvent::ea_update(F32 dt) { if (!ran_script && mChoreographer != NULL) { afxConstraint* pos_constraint = getPosConstraint(); mChoreographer->executeScriptEvent(script_data->method_name, pos_constraint, mUpdated_xfm, script_data->script_data); ran_script = true; } return true; } void afxEA_ScriptEvent::ea_finish(bool was_stopped) { ran_script = false; } void afxEA_ScriptEvent::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (script_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxScriptEventData* orig_db = script_data; script_data = new afxScriptEventData(*orig_db, true); orig_db->performSubstitutions(script_data, mChoreographer, mGroup_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_ScriptEventDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_ScriptEventDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; } virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; } virtual bool isPositional(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_ScriptEvent; } }; afxEA_ScriptEventDesc afxEA_ScriptEventDesc::desc; bool afxEA_ScriptEventDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxScriptEventData) == typeid(*db)); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//