//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "afx/forces/afxForce.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxF_GravityData : public afxForceData { typedef afxForceData Parent; public: F32 gravity; public: /*C*/ afxF_GravityData(); /*C*/ afxF_GravityData(const afxF_GravityData&, bool = false); virtual void packData(BitStream* stream); virtual void unpackData(BitStream* stream); virtual afxForceData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0); static void initPersistFields(); DECLARE_CONOBJECT(afxF_GravityData); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxF_Gravity : public afxForce { typedef afxForce Parent; private: afxF_GravityData* mDatablock; public: /*C*/ afxF_Gravity(); virtual bool onNewDataBlock(afxForceData* dptr, bool reload); virtual Point3F evaluate(Point3F pos, Point3F v, F32 mass); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxForceData IMPLEMENT_CO_DATABLOCK_V1(afxF_GravityData); ConsoleDocClass( afxF_GravityData, "@brief A datablock for specifiying AFX gravity forces.\n\n" "@ingroup afxExperimental\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxF_GravityData::afxF_GravityData() { gravity = 9.807f; } afxF_GravityData::afxF_GravityData(const afxF_GravityData& other, bool temp_clone) : afxForceData(other, temp_clone) { gravity = other.gravity; } #define myOffset(field) Offset(field, afxF_GravityData) void afxF_GravityData::initPersistFields() { addField("gravity", TypeF32, myOffset(gravity), "..."); Parent::initPersistFields(); } void afxF_GravityData::packData(BitStream* stream) { Parent::packData(stream); stream->write(gravity); } void afxF_GravityData::unpackData(BitStream* stream) { Parent::unpackData(stream); stream->read(&gravity); } afxForceData* afxF_GravityData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index) { afxF_GravityData* grav_data = this; // only clone the datablock if there are substitutions if (this->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxF_GravityData* orig_db = this; grav_data = new afxF_GravityData(*orig_db, true); orig_db->performSubstitutions(grav_data, owner, index); } return grav_data; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// afxF_Gravity::afxF_Gravity() : afxForce() { mDatablock = NULL; } bool afxF_Gravity::onNewDataBlock(afxForceData* dptr, bool reload) { mDatablock = dynamic_cast(dptr); if (!mDatablock || !Parent::onNewDataBlock(dptr, reload)) return false; return true; } Point3F afxF_Gravity::evaluate(Point3F pos, Point3F v, F32 mass) { return Point3F(0,0,-mDatablock->gravity)*mass; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxF_GravityDesc : public afxForceDesc { static afxF_GravityDesc desc; public: virtual bool testForceType(const SimDataBlock*) const; virtual afxForce* create() const { return new afxF_Gravity; } }; afxF_GravityDesc afxF_GravityDesc::desc; bool afxF_GravityDesc::testForceType(const SimDataBlock* db) const { return (typeid(afxF_GravityData) == typeid(*db)); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//