//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "scene/sceneRenderState.h" #include "math/mathIO.h" #include "afx/afxChoreographer.h" #include "afx/forces/afxForce.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxForceData afxForceData::afxForceData() { force_set_name = ST_NULLSTRING; force_desc = 0; } afxForceData::afxForceData(const afxForceData& other, bool temp_clone) : GameBaseData(other, temp_clone) { force_set_name = other.force_set_name; force_desc = other.force_desc; } #define myOffset(field) Offset(field, afxForceData) void afxForceData::initPersistFields() { addField("forceSetName", TypeString, myOffset(force_set_name), "..."); Parent::initPersistFields(); } bool afxForceData::onAdd() { if (Parent::onAdd() == false) return false; return true; } void afxForceData::packData(BitStream* stream) { Parent::packData(stream); stream->writeString(force_set_name); } void afxForceData::unpackData(BitStream* stream) { Parent::unpackData(stream); force_set_name = stream->readSTString(); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxForce afxForce::afxForce() { datablock = 0; fade_amt = 1.0f; } afxForce::~afxForce() { } bool afxForce::onNewDataBlock(afxForceData* dptr, bool reload) { datablock = dptr; return true; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// Vector* afxForceDesc::forces = 0; afxForceDesc::afxForceDesc() { if (!forces) forces = new Vector; forces->push_back(this); } bool afxForceDesc::identifyForce(afxForceData* force_data) { if (!force_data) { Con::errorf("afxForceDesc::identifyForce() -- force datablock was not specified."); return false; } if (!forces) { Con::errorf("afxForceDesc::identifyForce() -- force registration list has not been allocated."); return false; } if (forces->size() == 0) { Con::errorf("afxForceDesc::identifyForce() -- no forces have been registered."); return false; } for (S32 i = 0; i < forces->size(); i++) { if ((*forces)[i]->testForceType(force_data)) { force_data->force_desc = (*forces)[i]; return true; } } Con::errorf("afxForceDesc::identifyForce() -- force %s has an undefined type. -- %d", force_data, forces->size()); return false; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//