//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "math/mathUtils.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/xm/afxXfmMod.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxXM_AimData : public afxXM_WeightedBaseData { typedef afxXM_WeightedBaseData Parent; public: bool aim_z_only; public: /*C*/ afxXM_AimData(); /*C*/ afxXM_AimData(const afxXM_AimData&, bool = false); void packData(BitStream* stream); void unpackData(BitStream* stream); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); afxXM_Base* create(afxEffectWrapper* fx, bool on_server); DECLARE_CONOBJECT(afxXM_AimData); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxConstraint; class afxXM_Aim_weighted : public afxXM_WeightedBase { typedef afxXM_WeightedBase Parent; public: /*C*/ afxXM_Aim_weighted(afxXM_AimData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Aim_weighted_z : public afxXM_WeightedBase { typedef afxXM_WeightedBase Parent; public: /*C*/ afxXM_Aim_weighted_z(afxXM_AimData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Aim_fixed : public afxXM_Base { typedef afxXM_Base Parent; public: /*C*/ afxXM_Aim_fixed(afxXM_AimData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Aim_fixed_z : public afxXM_Base { typedef afxXM_Base Parent; public: /*C*/ afxXM_Aim_fixed_z(afxXM_AimData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// IMPLEMENT_CO_DATABLOCK_V1(afxXM_AimData); ConsoleDocClass( afxXM_AimData, "@brief An xmod datablock.\n\n" "@ingroup afxXMods\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxXM_AimData::afxXM_AimData() { aim_z_only = false; } afxXM_AimData::afxXM_AimData(const afxXM_AimData& other, bool temp_clone) : afxXM_WeightedBaseData(other, temp_clone) { aim_z_only = other.aim_z_only; } void afxXM_AimData::initPersistFields() { addField("aimZOnly", TypeBool, Offset(aim_z_only, afxXM_AimData), "..."); Parent::initPersistFields(); } void afxXM_AimData::packData(BitStream* stream) { Parent::packData(stream); stream->writeFlag(aim_z_only); } void afxXM_AimData::unpackData(BitStream* stream) { Parent::unpackData(stream); aim_z_only = stream->readFlag(); } afxXM_Base* afxXM_AimData::create(afxEffectWrapper* fx, bool on_server) { afxXM_AimData* datablock = this; if (getSubstitutionCount() > 0) { datablock = new afxXM_AimData(*this, true); this->performSubstitutions(datablock, fx->getChoreographer(), fx->getGroupIndex()); } if (datablock->aim_z_only) { if (datablock->hasFixedWeight()) return new afxXM_Aim_fixed_z(datablock, fx); else return new afxXM_Aim_weighted_z(datablock, fx); } else { if (datablock->hasFixedWeight()) return new afxXM_Aim_fixed(datablock, fx); else return new afxXM_Aim_weighted(datablock, fx); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Aim_weighted::afxXM_Aim_weighted(afxXM_AimData* db, afxEffectWrapper* fxw) : afxXM_WeightedBase(db, fxw) { } void afxXM_Aim_weighted::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { VectorF line_of_sight = params.pos2 - params.pos; line_of_sight.normalize(); F32 wt_factor = calc_weight_factor(elapsed); QuatF qt_ori_incoming(params.ori); MatrixF ori_outgoing = MathUtils::createOrientFromDir(line_of_sight); QuatF qt_ori_outgoing(ori_outgoing); QuatF qt_ori = qt_ori_incoming.slerp(qt_ori_outgoing, wt_factor); qt_ori.setMatrix(¶ms.ori); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Aim_weighted_z::afxXM_Aim_weighted_z(afxXM_AimData* db, afxEffectWrapper* fxw) : afxXM_WeightedBase(db, fxw) { } void afxXM_Aim_weighted_z::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { Point3F aim_at_pos = params.pos2; aim_at_pos.z = params.pos.z; VectorF line_of_sight = aim_at_pos - params.pos; line_of_sight.normalize(); F32 wt_factor = calc_weight_factor(elapsed); QuatF qt_ori_incoming(params.ori); MatrixF ori_outgoing = MathUtils::createOrientFromDir(line_of_sight); QuatF qt_ori_outgoing( ori_outgoing ); QuatF qt_ori = qt_ori_incoming.slerp(qt_ori_outgoing, wt_factor); qt_ori.setMatrix(¶ms.ori); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Aim_fixed::afxXM_Aim_fixed(afxXM_AimData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { } void afxXM_Aim_fixed::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { VectorF line_of_sight = params.pos2 - params.pos; line_of_sight.normalize(); params.ori = MathUtils::createOrientFromDir(line_of_sight); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Aim_fixed_z::afxXM_Aim_fixed_z(afxXM_AimData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { } void afxXM_Aim_fixed_z::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { Point3F aim_at_pos = params.pos2; aim_at_pos.z = params.pos.z; VectorF line_of_sight = aim_at_pos - params.pos; line_of_sight.normalize(); params.ori = MathUtils::createOrientFromDir(line_of_sight); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//