//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/xm/afxXfmMod.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxXM_FreezeData : public afxXM_BaseData { typedef afxXM_BaseData Parent; public: U32 mask; F32 delay; public: /*C*/ afxXM_FreezeData() : mask(POSITION | ORIENTATION | POSITION2), delay(0.0f) { } /*C*/ afxXM_FreezeData(const afxXM_FreezeData&, bool = false); void packData(BitStream* stream); void unpackData(BitStream* stream); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); afxXM_Base* create(afxEffectWrapper* fx, bool on_server); DECLARE_CONOBJECT(afxXM_FreezeData); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Freeze : public afxXM_Base { typedef afxXM_Base Parent; U32 mask; bool first; Point3F frozen_pos; MatrixF frozen_ori; Point3F frozen_aim; F32 delay; public: /*C*/ afxXM_Freeze(afxXM_FreezeData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Freeze_all_but_scale : public afxXM_Base { typedef afxXM_Base Parent; bool first; Point3F frozen_pos; MatrixF frozen_ori; Point3F frozen_aim; F32 delay; public: /*C*/ afxXM_Freeze_all_but_scale(afxXM_FreezeData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Freeze_pos : public afxXM_Base { typedef afxXM_Base Parent; bool first; Point3F frozen_pos; F32 delay; public: /*C*/ afxXM_Freeze_pos(afxXM_FreezeData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Freeze_pos2 : public afxXM_Base { typedef afxXM_Base Parent; bool first; Point3F frozen_pos2; F32 delay; public: /*C*/ afxXM_Freeze_pos2(afxXM_FreezeData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// class afxXM_Freeze_ori : public afxXM_Base { typedef afxXM_Base Parent; bool first; MatrixF frozen_ori; F32 delay; public: /*C*/ afxXM_Freeze_ori(afxXM_FreezeData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// IMPLEMENT_CO_DATABLOCK_V1(afxXM_FreezeData); ConsoleDocClass( afxXM_FreezeData, "@brief An xmod datablock.\n\n" "@ingroup afxXMods\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxXM_FreezeData::afxXM_FreezeData(const afxXM_FreezeData& other, bool temp_clone) : afxXM_BaseData(other, temp_clone) { mask = other.mask; delay = other.delay; } void afxXM_FreezeData::initPersistFields() { addField("mask", TypeS32, Offset(mask, afxXM_FreezeData), "..."); addField("delay", TypeF32, Offset(delay, afxXM_FreezeData), "..."); Parent::initPersistFields(); } void afxXM_FreezeData::packData(BitStream* stream) { Parent::packData(stream); stream->write(mask); stream->write(delay); } void afxXM_FreezeData::unpackData(BitStream* stream) { Parent::unpackData(stream); stream->read(&mask); stream->read(&delay); } afxXM_Base* afxXM_FreezeData::create(afxEffectWrapper* fx, bool on_server) { afxXM_FreezeData* datablock = this; if (getSubstitutionCount() > 0) { datablock = new afxXM_FreezeData(*this, true); this->performSubstitutions(datablock, fx->getChoreographer(), fx->getGroupIndex()); } if (datablock->mask == ALL_BUT_SCALE) return new afxXM_Freeze_all_but_scale(datablock, fx); if (datablock->mask == POSITION) return new afxXM_Freeze_pos(datablock, fx); if (datablock->mask == ORIENTATION) return new afxXM_Freeze_ori(datablock, fx); if (datablock->mask == POSITION2) return new afxXM_Freeze_pos2(datablock, fx); return new afxXM_Freeze(datablock, fx); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Freeze::afxXM_Freeze(afxXM_FreezeData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { mask = db->mask; first = true; delay = db->delay; } void afxXM_Freeze::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { if (elapsed < delay) return; if (first) { if (mask & POSITION) frozen_pos = params.pos; if (mask & ORIENTATION) frozen_ori = params.ori; if (mask & POSITION2) frozen_aim = params.pos2; first = false; } else { if (mask & POSITION) params.pos = frozen_pos; if (mask & ORIENTATION) params.ori = frozen_ori; if (mask & POSITION2) params.pos2 = frozen_aim; } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Freeze_all_but_scale::afxXM_Freeze_all_but_scale(afxXM_FreezeData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { first = true; delay = db->delay; } void afxXM_Freeze_all_but_scale::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { if (elapsed < delay) return; if (first) { frozen_pos = params.pos; frozen_ori = params.ori; frozen_aim = params.pos2; first = false; } else { params.pos = frozen_pos; params.ori = frozen_ori; params.pos2 = frozen_aim; } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Freeze_pos::afxXM_Freeze_pos(afxXM_FreezeData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { first = true; delay = db->delay; } void afxXM_Freeze_pos::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { if (elapsed < delay) return; if (first) { frozen_pos = params.pos; first = false; } else params.pos = frozen_pos; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Freeze_pos2::afxXM_Freeze_pos2(afxXM_FreezeData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { first = true; delay = db->delay; } void afxXM_Freeze_pos2::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { if (elapsed < delay) return; if (first) { frozen_pos2 = params.pos2; first = false; } else params.pos2 = frozen_pos2; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Freeze_ori::afxXM_Freeze_ori(afxXM_FreezeData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { first = true; delay = db->delay; } void afxXM_Freeze_ori::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { if (elapsed < delay) return; if (first) { frozen_ori = params.ori; first = false; } else params.ori = frozen_ori; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//