//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "math/mathIO.h" #include "math/mathUtils.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/xm/afxXfmMod.h" #include "afx/util/afxPath3D.h" #include "afx/util/afxPath.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxXM_ShockwaveData : public afxXM_BaseData { typedef afxXM_BaseData Parent; public: F32 rate; bool aim_z_only; public: /*C*/ afxXM_ShockwaveData(); /*C*/ afxXM_ShockwaveData(const afxXM_ShockwaveData&, bool = false); void packData(BitStream* stream); void unpackData(BitStream* stream); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); afxXM_Base* create(afxEffectWrapper* fx, bool on_server); DECLARE_CONOBJECT(afxXM_ShockwaveData); DECLARE_CATEGORY("AFX"); }; class afxConstraint; class afxXM_Shockwave : public afxXM_Base { typedef afxXM_Base Parent; afxXM_ShockwaveData* db; bool first; Point3F fixed_pos; public: /*C*/ afxXM_Shockwave(afxXM_ShockwaveData*, afxEffectWrapper*); virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// IMPLEMENT_CO_DATABLOCK_V1(afxXM_ShockwaveData); ConsoleDocClass( afxXM_ShockwaveData, "@brief An xmod datablock.\n\n" "@ingroup afxXMods\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxXM_ShockwaveData::afxXM_ShockwaveData() { rate = 1.0f; aim_z_only = false; } afxXM_ShockwaveData::afxXM_ShockwaveData(const afxXM_ShockwaveData& other, bool temp_clone) : afxXM_BaseData(other, temp_clone) { rate = other.rate; aim_z_only = other.aim_z_only; } void afxXM_ShockwaveData::initPersistFields() { addField("rate", TypeF32, Offset(rate, afxXM_ShockwaveData), "..."); addField("aimZOnly", TypeBool, Offset(aim_z_only, afxXM_ShockwaveData), "..."); Parent::initPersistFields(); } void afxXM_ShockwaveData::packData(BitStream* stream) { Parent::packData(stream); stream->write(rate); stream->write(aim_z_only); } void afxXM_ShockwaveData::unpackData(BitStream* stream) { Parent::unpackData(stream); stream->read(&rate); stream->read(&aim_z_only); } afxXM_Base* afxXM_ShockwaveData::create(afxEffectWrapper* fx, bool on_server) { afxXM_ShockwaveData* datablock = this; if (getSubstitutionCount() > 0) { datablock = new afxXM_ShockwaveData(*this, true); this->performSubstitutions(datablock, fx->getChoreographer(), fx->getGroupIndex()); } return new afxXM_Shockwave(datablock, fx); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// afxXM_Shockwave::afxXM_Shockwave(afxXM_ShockwaveData* db, afxEffectWrapper* fxw) : afxXM_Base(db, fxw) { this->db = db; first = true; fixed_pos.zero(); } void afxXM_Shockwave::updateParams(F32 dt, F32 elapsed, afxXM_Params& params) { if (first) { fixed_pos = params.pos; first = false; } Point3F aim_at_pos = params.pos2; if (db->aim_z_only) aim_at_pos.z = fixed_pos.z; VectorF line_of_sight = aim_at_pos - fixed_pos; line_of_sight.normalize(); params.pos = fixed_pos + line_of_sight*(elapsed*db->rate); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//