//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TCPOBJECT_H_ #define _TCPOBJECT_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #include "platform/platformNet.h" class TCPObject : public SimObject { public: enum State {Disconnected, DNSResolved, Connected, Listening }; DECLARE_CALLBACK(void, onConnectionRequest, (const char* address, const char* ID)); DECLARE_CALLBACK(void, onLine, (const char* line)); DECLARE_CALLBACK(bool, onPacket, (const char* data)); DECLARE_CALLBACK(void, onEndReceive, ()); DECLARE_CALLBACK(void, onDNSResolved,()); DECLARE_CALLBACK(void, onDNSFailed, ()); DECLARE_CALLBACK(void, onConnected, ()); DECLARE_CALLBACK(void, onConnectFailed, ()); DECLARE_CALLBACK(void, onDisconnect, ()); private: NetSocket mTag; TCPObject *mNext; enum { TableSize = 256, TableMask = 0xFF }; static TCPObject *table[TableSize]; State mState; protected: typedef SimObject Parent; U8 *mBuffer; U32 mBufferSize; U16 mPort; public: TCPObject(); virtual ~TCPObject(); void parseLine(U8 *buffer, U32 *start, U32 bufferLen); bool finishLastLine(); bool isBufferEmpty(); void emptyBuffer(); static TCPObject *find(NetSocket tag); // onReceive gets called continuously until all bytes are processed // return # of bytes processed each time. virtual U32 onReceive(U8 *buffer, U32 bufferLen); // process a buffer of raw packet data virtual bool processLine(UTF8 *line); // process a complete line of text... default action is to call into script virtual void onDNSResolved(); virtual void onDNSFailed(); virtual void onConnected(); virtual void onConnectFailed(); virtual void onConnectionRequest(const NetAddress *addr, U32 connectId); virtual void onDisconnect(); void connect(const char *address); void listen(U16 port); void disconnect(); State getState() { return mState; } bool processArguments(S32 argc, ConsoleValue *argv); void send(const U8 *buffer, U32 bufferLen); ///Send an entire file over tcp ///@arg fileName Full path to file you want to send ///@return true if file was sent, false if not (file doesn't exist) bool sendFile(const char* fileName); void addToTable(NetSocket newTag); void removeFromTable(); void setPort(U16 port) { mPort = port; } bool onAdd(); DECLARE_CONOBJECT(TCPObject); }; #endif // _H_TCPOBJECT_