//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ASSET_DEFINITION_H_ #define _ASSET_DEFINITION_H_ #ifndef _STRINGTABLE_H_ #include "core/stringTable.h" #endif #ifndef _STRINGUNIT_H_ #include "core/strings/stringUnit.h" #endif #ifndef _SIM_H_ #include "console/sim.h" #endif #ifndef _SIMSET_H_ #include "console/simSet.h" #endif #ifndef _CONSOLEOBJECT_H_ #include "console/consoleObject.h" #endif //----------------------------------------------------------------------------- class AssetBase; class ModuleDefinition; //----------------------------------------------------------------------------- struct AssetDefinition { public: AssetDefinition() { reset(); } virtual ~AssetDefinition() {} virtual void reset( void ) { mAssetLoading = false; mpModuleDefinition = NULL; mpAssetBase = NULL; mAssetBaseFilePath = StringTable->EmptyString(); mAssetId = StringTable->EmptyString(); mAssetLoadedCount = 0; mAssetUnloadedCount = 0; mAssetRefreshEnable = true; mAssetLooseFiles.clear(); // Reset persisted state. mAssetName = StringTable->EmptyString(); mAssetDescription = StringTable->EmptyString(); mAssetAutoUnload = true; mAssetInternal = false; mAssetPrivate = false; mAssetType = StringTable->EmptyString(); mAssetCategory = StringTable->EmptyString(); } ModuleDefinition* mpModuleDefinition; AssetBase* mpAssetBase; StringTableEntry mAssetBaseFilePath; StringTableEntry mAssetId; U32 mAssetLoadedCount; U32 mAssetUnloadedCount; bool mAssetRefreshEnable; Vector mAssetLooseFiles; /// Persisted state. StringTableEntry mAssetName; StringTableEntry mAssetDescription; bool mAssetAutoUnload; bool mAssetInternal; bool mAssetPrivate; bool mAssetLoading; StringTableEntry mAssetType; StringTableEntry mAssetCategory; }; #endif // _ASSET_DEFINITION_H_