//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ASSET_QUERY_H_ #define _ASSET_QUERY_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _STRINGUNIT_H_ #include "core/strings/stringUnit.h" #endif #ifndef _TAML_CUSTOM_H_ #include "persistence/taml/tamlCustom.h" #endif //----------------------------------------------------------------------------- #define ASSETQUERY_RESULTS_NODE_NAME "Results" #define ASSETQUERY_ASSETNODE_NAME "Asset" #define ASSETQUERY_ASSETID_FIELD_NAME "AssetId" //----------------------------------------------------------------------------- class AssetQuery : public SimObject { private: typedef SimObject Parent; protected: virtual void onTamlCustomWrite( TamlCustomNodes& customNodes ); virtual void onTamlCustomRead( const TamlCustomNodes& customNodes ); static const char* getCount(void* obj, const char* data) { return Con::getIntArg(static_cast(obj)->mAssetList.size()); } static bool writeCount( void* obj, StringTableEntry pFieldName ) { return false; } public: AssetQuery() {} virtual ~AssetQuery() {} /// SimObject overrides static void initPersistFields(); Vector mAssetList; /// Whether asset is contained or not. inline bool containsAsset( StringTableEntry assetId ) { for (Vector::const_iterator assetItr = mAssetList.begin(); assetItr != mAssetList.end(); ++assetItr) { if ( *assetItr == assetId ) return true; } return false; } /// Set assets. inline void set( const AssetQuery& assetQuery ) { this->mAssetList = assetQuery.mAssetList; } /// Declare Console Object. DECLARE_CONOBJECT( AssetQuery ); }; #endif // _ASSET_QUERY_H_