//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _AUTOLOAD_ASSETS_H_ #define _AUTOLOAD_ASSETS_H_ #ifndef _SIM_H_ #include "console/sim.h" #endif #ifndef _SIMOBJECT_H_ #include "console/simObject.h" #endif #ifndef _CONSOLEOBJECT_H_ #include "console/consoleObject.h" #endif //----------------------------------------------------------------------------- class AutoloadAssets : public SimObject { friend class AssetManager; private: typedef SimObject Parent; StringTableEntry mPath; StringTableEntry mAssetType; bool mRecurse; public: AutoloadAssets() : mPath(StringTable->EmptyString()), mAssetType(StringTable->EmptyString()), mRecurse(false) {} virtual ~AutoloadAssets() {} static void initPersistFields(); inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); } inline StringTableEntry getPath(void) const { return mPath; } inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); } inline StringTableEntry getAssetType(void) const { return mAssetType; } inline void setRecurse(const bool recurse) { mRecurse = recurse; } inline bool getRecurse(void) const { return mRecurse; } /// Declare Console Object. DECLARE_CONOBJECT(AutoloadAssets); }; #endif // _DECLARED_ASSETS_H_ #pragma once