//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TAML_ASSET_DECLARED_VISITOR_H_ #define _TAML_ASSET_DECLARED_VISITOR_H_ #ifndef _TAML_VISITOR_H_ #include "persistence/taml/tamlVisitor.h" #endif #ifndef _TAML_PARSER_H_ #include "persistence\/taml/tamlParser.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assetDefinition.h" #endif #ifndef _ASSET_BASE_H_ #include "assetBase.h" #endif // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- class TamlAssetDeclaredVisitor : public TamlVisitor { public: typedef StringTableEntry typeAssetId; typedef Vector typeAssetIdVector; typedef Vector typeLooseFileVector; private: AssetDefinition mAssetDefinition; typeAssetIdVector mAssetDependencies; typeLooseFileVector mAssetLooseFiles; public: TamlAssetDeclaredVisitor() { mAssetDefinition.reset(); } virtual ~TamlAssetDeclaredVisitor() {} inline AssetDefinition& getAssetDefinition( void ) { return mAssetDefinition; } inline typeAssetIdVector& getAssetDependencies( void ) { return mAssetDependencies; } inline typeLooseFileVector& getAssetLooseFiles( void ) { return mAssetLooseFiles; } void clear( void ) { mAssetDefinition.reset(); mAssetDependencies.clear(); mAssetLooseFiles.clear(); } virtual bool wantsPropertyChanges( void ) { return false; } virtual bool wantsRootOnly( void ) { return false; } virtual bool visit( const TamlParser& parser, TamlVisitor::PropertyState& propertyState ) { // Debug Profiling. PROFILE_SCOPE(TamlAssetDeclaredVisitor_Visit); // Fetch property name and value. StringTableEntry propertyName = propertyState.getPropertyName(); const char* pPropertyValue = propertyState.getPropertyValue(); // Is this the root object? if ( propertyState.isRootObject() ) { // Yes, so is the asset type set yet? if ( mAssetDefinition.mAssetType == StringTable->EmptyString() ) { // No, set set asset type and base file-path. mAssetDefinition.mAssetType = propertyState.getObjectName(); mAssetDefinition.mAssetBaseFilePath = parser.getParsingFilename(); } // Asset name? if ( propertyName == assetNameField ) { // Yes, so assign it. mAssetDefinition.mAssetName = StringTable->insert( pPropertyValue ); return true; } // Asset description? else if ( propertyName == assetDescriptionField ) { // Yes, so assign it. mAssetDefinition.mAssetDescription = StringTable->insert( pPropertyValue ); return true; } // Asset description? else if ( propertyName == assetCategoryField ) { // Yes, so assign it. mAssetDefinition.mAssetCategory = StringTable->insert( pPropertyValue ); return true; } // Asset auto-unload? else if ( propertyName == assetAutoUnloadField ) { // Yes, so assign it. mAssetDefinition.mAssetAutoUnload = dAtob( pPropertyValue ); return true; } // Asset internal? else if ( propertyName == assetInternalField ) { // Yes, so assign it. mAssetDefinition.mAssetInternal = dAtob( pPropertyValue ); return true; } } // Fetch property word count. const U32 propertyWordCount = StringUnit::getUnitCount( pPropertyValue, ASSET_ASSIGNMENT_TOKEN ); // Finish if there's not two words. if ( propertyWordCount != 2 ) return true; // Fetch the asset signature. StringTableEntry assetSignature = StringTable->insert( StringUnit::getUnit( pPropertyValue, 0, ASSET_ASSIGNMENT_TOKEN ) ); // Is this an asset Id signature? if ( assetSignature == assetLooseIdSignature ) { // Yes, so get asset Id. typeAssetId assetId = StringTable->insert( StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN ) ); // Finish if the dependency is itself! if ( mAssetDefinition.mAssetId == assetId ) return true; // Iterate existing dependencies. for( typeAssetIdVector::iterator dependencyItr = mAssetDependencies.begin(); dependencyItr != mAssetDependencies.end(); ++dependencyItr ) { // Finish if asset Id is already a dependency. if ( *dependencyItr == assetId ) return true; } // Insert asset reference. mAssetDependencies.push_back( assetId ); } // Is this a loose-file signature? else if ( assetSignature == assetLooseFileSignature ) { // Yes, so get loose-file reference. const char* pAssetLooseFile = StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN ); // Fetch asset path only. char assetBasePathBuffer[1024]; dSprintf( assetBasePathBuffer, sizeof(assetBasePathBuffer), "%s", mAssetDefinition.mAssetBaseFilePath ); char* pFinalSlash = dStrrchr( assetBasePathBuffer, '/' ); if ( pFinalSlash != NULL ) *pFinalSlash = 0; // Expand the path in the usual way. char assetFilePathBuffer[1024]; Con::expandPath( assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetLooseFile, assetBasePathBuffer ); // Insert asset loose-file. mAssetLooseFiles.push_back( StringTable->insert( assetFilePathBuffer ) ); } return true; } }; #endif // _TAML_ASSET_DECLARED_VISITOR_H_