//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _EXTRUDEDPOLYLIST_H_ #define _EXTRUDEDPOLYLIST_H_ #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _MPOLYHEDRON_H_ #include "math/mPolyhedron.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _ABSTRACTPOLYLIST_H_ #include "collision/abstractPolyList.h" #endif class CollisionList; //---------------------------------------------------------------------------- /// Extruded Polytope PolyList /// /// This class is used primarily for collision detection, by objects which need /// to check for obstructions along their path. You feed it a polytope to /// extrude along the direction of movement, and it gives you a list of collisions. /// /// @see AbstractPolyList class ExtrudedPolyList: public AbstractPolyList { public: struct Vertex { Point3F point; U32 mask = 0; }; struct Poly { PlaneF plane; SceneObject* object; BaseMatInstance* material; Poly() : object(NULL), material(NULL) {} ~Poly() {} }; struct ExtrudedFace { bool active; PlaneF plane; F32 maxDistance; U32 planeMask; F32 faceDot; F32 faceShift; F32 time; Point3F point; F32 height; ExtrudedFace(): active(false), maxDistance(0.0f), planeMask(0), faceDot(0.0f), faceShift(0.0f), time(0.0f), height(0.0f) {} ~ExtrudedFace() {} }; typedef Vector ExtrudedList; typedef Vector PlaneList; typedef Vector VertexList; typedef Vector IndexList; static F32 EqualEpsilon; static F32 FaceEpsilon; // Internal data VertexList mVertexList; IndexList mIndexList; ExtrudedList mExtrudedList; PlaneList mPlaneList; VectorF mVelocity; VectorF mNormalVelocity; Poly mPoly; // Returned info CollisionList* mCollisionList; PlaneList mPolyPlaneList; // private: bool testPoly(ExtrudedFace&); public: ExtrudedPolyList(); ~ExtrudedPolyList(); void extrude(const Polyhedron&, const VectorF& vec); void setVelocity(const VectorF& velocity); void setCollisionList(CollisionList*); void adjustCollisionTime(); // Virtual methods bool isEmpty() const; U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(BaseMatInstance* material, U32 surfaceKey); void plane(U32 v1,U32 v2,U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif