//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VERTEXPOLYLIST_H_ #define _VERTEXPOLYLIST_H_ #ifndef _ABSTRACTPOLYLIST_H_ #include "collision/abstractPolyList.h" #endif /// A simple polylist which only gathers the unique verticies passed to it. class VertexPolyList : public AbstractPolyList { public: VertexPolyList(); virtual ~VertexPolyList() {} // AbstractPolyList U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane) { return 0; } void begin(BaseMatInstance* material,U32 surfaceKey) {} void plane(U32 v1,U32 v2,U32 v3) {} void plane(const PlaneF& p) {} void plane(const U32 index) {} void vertex(U32 vi) {} void end() {} const PlaneF& getIndexedPlane(const U32 index); /// Clears any captured verts. void clear(); /// Returns true if the polylist contains no verts. bool isEmpty() const { return mVertexList.empty(); } /// Returns the vertex list. Vector& getVertexList() { return mVertexList; } /// Returns the constant vertex list. const Vector& getVertexList() const { return mVertexList; } protected: /// The unique verts we captured. Vector mVertexList; }; #endif // _VERTEXPOLYLIST_H_