//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "tinyxml/tinyxml2.h"
//-----------------------------------------------------------------------------
// Console implementation of STL map.
//-----------------------------------------------------------------------------
#include "core/frameAllocator.h"
#include "console/simBase.h"
#include "console/consoleInternal.h"
#include "console/SimXMLDocument.h"
#include "console/engineAPI.h"
#include "persistence/taml/fsTinyXml.h"
IMPLEMENT_CONOBJECT(SimXMLDocument);
ConsoleDocClass( SimXMLDocument,
"@brief File I/O object used for creating, reading, and writing XML documents.\n\n"
"A SimXMLDocument is a container of various XML nodes. The Document level may contain "
"a header (sometimes called a declaration), comments and child Elements. Elements may "
"contain attributes, data (or text) and child Elements.\n\n"
"You build new Elements using addNewElement(). This makes the new Element the current "
"one you're working with. You then use setAttribute() to add attributes to the Element. "
"You use addData() or addText() to write to the text area of an Element."
"@tsexample\n"
"// Thanks to Rex Hiebert for this example\n"
"// Given the following XML\n"
"\n"
"\n"
" \n"
" Triangle\n"
" Square\n"
" Circle\n"
"
\n"
" \n"
" Pyramid\n"
" Cube\n"
" Sphere\n"
"
\n"
"\n\n"
"// Using SimXMLDocument by itself\n"
"function readXmlExample(%filename)\n"
"{\n"
" %xml = new SimXMLDocument() {};\n"
" %xml.loadFile(%filename);\n\n"
" %xml.pushChildElement(\"DataTables\");\n"
" %xml.pushFirstChildElement(\"table\");\n"
" while(true)\n"
" {\n"
" echo(\"TABLE:\" SPC %xml.attribute(\"tableName\"));\n"
" %xml.pushFirstChildElement(\"rec\");\n"
" while (true)\n"
" {\n"
" %id = %xml.attribute(\"id\");\n"
" %desc = %xml.getData();\n"
" echo(\" Shape\" SPC %id SPC %desc);\n"
" if (!%xml.nextSiblingElement(\"rec\")) break;\n"
" }\n"
" %xml.popElement();\n"
" if (!%xml.nextSiblingElement(\"table\")) break;\n"
" }\n"
"}\n\n"
"// Thanks to Scott Peal for this example\n"
"// Using FileObject in conjunction with SimXMLDocument\n"
"// This example uses an XML file with a format of:\n"
"// \n"
"// \n"
"// \n"
"function getModelsInCatagory()\n"
"{\n"
" %file = \"./Catalog.xml\";\n"
" %fo = new FileObject();\n"
" %text = \"\";\n\n"
" if(%fo.openForRead(%file))\n"
" {\n"
" while(!%fo.isEOF())\n"
" {\n"
" %text = %text @ %fo.readLine();\n"
" if (!%fo.isEOF()) %text = %text @ \"\\n\";\n"
" }\n"
" }\n"
" else\n"
" {\n"
" echo(\"Unable to locate the file: \" @ %file);\n"
" }\n\n"
" %fo.delete();\n\n"
" %xml = new SimXMLDocument() {};\n"
" %xml.parse(%text);\n"
" // \"Get\" inside of the root element, \"Models\".\n"
" %xml.pushChildElement(0);\n\n"
" // \"Get\" into the first child element\n"
" if (%xml.pushFirstChildElement(\"Model\"))\n"
" {\n"
" while (true)\n"
" {\n"
" // \n"
" // Here, i read the element's attributes.\n"
" // You might want to save these values in an array or call the %xml.getElementValue()\n"
" // if you have a different XML structure.\n\n"
" %catagory = %xml.attribute(\"catagory\");\n"
" %name = %xml.attribute(\"name\");\n"
" %path = %xml.attribute(\"path\");\n\n"
" // now, read the next \"Model\"\n"
" if (!%xml.nextSiblingElement(\"Model\")) break;\n"
" }\n"
" }\n"
"}\n"
"@endtsexample\n\n"
"@note SimXMLDocument is a wrapper around TinyXml, a standard XML library. If you're familiar "
"with its concepts, you'll find they also apply here.\n\n"
"@see FileObject\n\n"
"@ingroup FileSystem\n"
);
// -----------------------------------------------------------------------------
// Constructor.
// -----------------------------------------------------------------------------
SimXMLDocument::SimXMLDocument():
m_qDocument(0),
m_CurrentAttribute(0)
{
}
// -----------------------------------------------------------------------------
// Destructor.
// -----------------------------------------------------------------------------
SimXMLDocument::~SimXMLDocument()
{
}
// -----------------------------------------------------------------------------
// Included for completeness.
// -----------------------------------------------------------------------------
bool SimXMLDocument::processArguments(S32 argc, ConsoleValue *argv)
{
return argc == 0;
}
// -----------------------------------------------------------------------------
// Script constructor.
// -----------------------------------------------------------------------------
bool SimXMLDocument::onAdd()
{
if(!Parent::onAdd())
{
return false;
}
if(!m_qDocument)
{
m_qDocument = new VfsXMLDocument();
}
return true;
}
// -----------------------------------------------------------------------------
// Script destructor.
// -----------------------------------------------------------------------------
void SimXMLDocument::onRemove()
{
Parent::onRemove();
if(m_qDocument)
{
m_qDocument->Clear();
delete(m_qDocument);
}
}
// -----------------------------------------------------------------------------
// Initialize peristent fields (datablocks).
// -----------------------------------------------------------------------------
void SimXMLDocument::initPersistFields()
{
Parent::initPersistFields();
}
// -----------------------------------------------------------------------------
// Set this to default state at construction.
// -----------------------------------------------------------------------------
void SimXMLDocument::reset(void)
{
m_qDocument->Clear();
m_paNode.clear();
m_CurrentAttribute = 0;
}
DefineEngineMethod( SimXMLDocument, reset, void, (),,
"@brief Set this document to its default state.\n\n"
"Clears all Elements from the documents. Equivalent to using clear()\n\n"
"@see clear()")
{
object->reset();
}
// -----------------------------------------------------------------------------
// Get true if file loads successfully.
// -----------------------------------------------------------------------------
bool SimXMLDocument::loadFile(const char* rFileName)
{
reset();
return m_qDocument->LoadFile(rFileName);
}
DefineEngineMethod( SimXMLDocument, loadFile, bool, ( const char* fileName ),,
"@brief Load in given filename and prepare it for use.\n\n"
"@note Clears the current document's contents.\n\n"
"@param fileName Name and path of XML document\n"
"@return True if the file was loaded successfully.")
{
return object->loadFile( fileName );
}
// -----------------------------------------------------------------------------
// Get true if file saves successfully.
// -----------------------------------------------------------------------------
bool SimXMLDocument::saveFile(const char* rFileName)
{
return m_qDocument->SaveFile( rFileName );
}
// -----------------------------------------------------------------------------
// Get true if file saves successfully to string.
// -----------------------------------------------------------------------------
bool SimXMLDocument::saveToString(String& str)
{
tinyxml2::XMLPrinter printer;
bool ret = m_qDocument->Accept( &printer );
if (ret)
str = printer.CStr();
return ret;
}
DefineEngineMethod( SimXMLDocument, saveFile, bool, ( const char* fileName ),,
"@brief Save document to the given file name.\n\n"
"@param fileName Path and name of XML file to save to.\n"
"@return True if the file was successfully saved.")
{
return object->saveFile( fileName );
}
// -----------------------------------------------------------------------------
// Get true if XML text parses correctly.
// -----------------------------------------------------------------------------
S32 SimXMLDocument::parse(const char* rText)
{
reset();
m_qDocument->Parse( rText );
return 1;
}
DefineEngineMethod( SimXMLDocument, parse, void, ( const char* xmlString ),,
"@brief Create a document from a XML string.\n\n"
"@note Clears the current document's contents.\n\n"
"@param xmlString Valid XML to parse and store as a document.")
{
object->parse( xmlString );
}
// -----------------------------------------------------------------------------
// Clear contents of XML document.
// -----------------------------------------------------------------------------
void SimXMLDocument::clear(void)
{
reset();
}
DefineEngineMethod( SimXMLDocument, clear, void, (),,
"@brief Set this document to its default state.\n\n"
"Clears all Elements from the documents. Equivalent to using reset()\n\n"
"@see reset()")
{
object->clear();
}
// -----------------------------------------------------------------------------
// Get error description of XML document.
// -----------------------------------------------------------------------------
const char* SimXMLDocument::getErrorDesc(void) const
{
if(!m_qDocument)
{
return StringTable->insert("No document");
}
return m_qDocument->ErrorStr();
}
DefineEngineMethod( SimXMLDocument, getErrorDesc, const char*, (),,
"@brief Get last error description.\n\n"
"@return A string of the last error message.")
{
return object->getErrorDesc();
}
// -----------------------------------------------------------------------------
// Clear error description of this.
// -----------------------------------------------------------------------------
void SimXMLDocument::clearError(void)
{
m_qDocument->ClearError();
}
DefineEngineMethod( SimXMLDocument, clearError, void, (),,
"@brief Clear the last error description.\n\n")
{
object->clearError();
}
// -----------------------------------------------------------------------------
// Get true if first child element was successfully pushed onto stack.
// -----------------------------------------------------------------------------
bool SimXMLDocument::pushFirstChildElement(const char* rName)
{
// Clear the current attribute pointer
m_CurrentAttribute = 0;
// Push the first element found under the current element of the given name
tinyxml2::XMLElement* pElement;
if(!m_paNode.empty())
{
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iLastElement];
if(!pNode)
{
return false;
}
pElement = pNode->FirstChildElement(rName);
}
else
{
if(!m_qDocument)
{
return false;
}
pElement = m_qDocument->FirstChildElement(rName);
}
if(!pElement)
{
return false;
}
m_paNode.push_back(pElement);
return true;
}
DefineEngineMethod( SimXMLDocument, pushFirstChildElement, bool, ( const char* name ),,
"@brief Push the first child Element with the given name onto the stack, making it the current Element.\n\n"
"@param name String containing name of the child Element.\n"
"@return True if the Element was found and made the current one.\n"
"@tsexample\n"
"// Using the following test.xml file as an example:\n"
"// \n"
"// Some text\n\n"
"// Load in the file\n"
"%x = new SimXMLDocument();\n"
"%x.loadFile(\"test.xml\");\n\n"
"// Make the first Element the current one\n"
"%x.pushFirstChildElement(\"NewElement\");\n\n"
"// Store the current Element's text ('Some text' in this example)\n"
"// into 'result'\n"
"%result = %x.getText();\n"
"echo( %result );\n"
"@endtsexample\n\n")
{
return object->pushFirstChildElement( name );
}
// -----------------------------------------------------------------------------
// Get true if first child element was successfully pushed onto stack.
// -----------------------------------------------------------------------------
bool SimXMLDocument::pushChildElement(S32 index)
{
// Clear the current attribute pointer
m_CurrentAttribute = 0;
// Push the first element found under the current element of the given name
tinyxml2::XMLElement* pElement;
if(!m_paNode.empty())
{
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iLastElement];
if(!pNode)
{
return false;
}
pElement = pNode->FirstChildElement();
for( S32 i = 0; i < index; i++ )
{
if( !pElement )
return false;
pElement = pElement->NextSiblingElement();
}
}
else
{
if(!m_qDocument)
{
return false;
}
pElement = m_qDocument->FirstChildElement();
for( S32 i = 0; i < index; i++ )
{
if( !pElement )
return false;
pElement = pElement->NextSiblingElement();
}
}
if(!pElement)
{
return false;
}
m_paNode.push_back(pElement);
return true;
}
DefineEngineMethod( SimXMLDocument, pushChildElement, bool, ( S32 index ),,
"@brief Push the child Element at the given index onto the stack, making it the current one.\n\n"
"@param index Numerical index of Element being pushed."
"@return True if the Element was found and made the current one.\n")
{
return object->pushChildElement( index );
}
// -----------------------------------------------------------------------------
// Convert top stack element into its next sibling element.
// -----------------------------------------------------------------------------
bool SimXMLDocument::nextSiblingElement(const char* rName)
{
// Clear the current attribute pointer
m_CurrentAttribute = 0;
// Attempt to find the next sibling element
if(m_paNode.empty())
{
return false;
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLNode*& pElement = m_paNode[iLastElement];
if(!pElement)
{
return false;
}
pElement = pElement->NextSiblingElement(rName);
if(!pElement)
{
return false;
}
return true;
}
DefineEngineMethod( SimXMLDocument, nextSiblingElement, bool, ( const char* name ),,
"@brief Put the next sibling Element with the given name on the stack, making it the current one.\n\n"
"@param name String containing name of the next sibling."
"@return True if the Element was found and made the current one.\n")
{
return object->nextSiblingElement( name );
}
// -----------------------------------------------------------------------------
// Get element value if it exists. Used to extract a text node from the element.
// for example.
// -----------------------------------------------------------------------------
const char* SimXMLDocument::elementValue()
{
if(m_paNode.empty())
{
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iLastElement];
if(!pNode)
{
return StringTable->EmptyString();
}
return pNode->Value();
}
DefineEngineMethod( SimXMLDocument, elementValue, const char*, (),,
"@brief Get the Element's value if it exists.\n\n"
"Usually returns the text from the Element.\n"
"@return The value from the Element, or an empty string if none is found.")
{
return object->elementValue();
}
// -----------------------------------------------------------------------------
// Pop last element off of stack.
// -----------------------------------------------------------------------------
void SimXMLDocument::popElement(void)
{
m_paNode.pop_back();
}
DefineEngineMethod( SimXMLDocument, popElement, void, (),,
"@brief Pop the last Element off the stack.\n\n")
{
object->popElement();
}
// -----------------------------------------------------------------------------
// Get attribute value if it exists.
// -----------------------------------------------------------------------------
const char* SimXMLDocument::attribute(const char* rAttribute)
{
if(m_paNode.empty())
{
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLElement* pNode = m_paNode[iLastElement]->ToElement();
if(!pNode)
{
return StringTable->EmptyString();
}
if(!pNode->Attribute(rAttribute))
{
return StringTable->EmptyString();
}
return pNode->Attribute(rAttribute);
}
DefineEngineMethod( SimXMLDocument, attribute, const char*, ( const char* attributeName ),,
"@brief Get a string attribute from the current Element on the stack.\n\n"
"@param attributeName Name of attribute to retrieve.\n"
"@return The attribute string if found. Otherwise returns an empty string.\n")
{
return object->attribute( attributeName );
}
// These two methods don't make a lot of sense the way TS works. Leaving them in for backwards-compatibility.
DefineEngineMethod( SimXMLDocument, attributeF32, F32, (const char * attributeName), , "(string attributeName)"
"@brief Get float attribute from the current Element on the stack.\n\n"
"@param attributeName Name of attribute to retrieve.\n"
"@return The value of the given attribute in the form of a float.\n"
"@deprecated Use attribute().")
{
return dAtof( object->attribute( attributeName ) );
}
DefineEngineMethod(SimXMLDocument, attributeS32, S32, (const char * attributeName), , "(string attributeName)"
"@brief Get int attribute from the current Element on the stack.\n\n"
"@param attributeName Name of attribute to retrieve.\n"
"@return The value of the given attribute in the form of an integer.\n"
"@deprecated Use attribute().")
{
return dAtoi( object->attribute( attributeName ) );
}
// -----------------------------------------------------------------------------
// Get true if given attribute exists.
// -----------------------------------------------------------------------------
bool SimXMLDocument::attributeExists(const char* rAttribute)
{
if(m_paNode.empty())
{
return false;
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLElement* pNode = m_paNode[iLastElement]->ToElement();
if(!pNode)
{
return false;
}
if(!pNode->Attribute(rAttribute))
{
return false;
}
return true;
}
DefineEngineMethod( SimXMLDocument, attributeExists, bool, ( const char* attributeName ),,
"@brief Tests if the requested attribute exists.\n\n"
"@param attributeName Name of attribute being queried for.\n\n"
"@return True if the attribute exists.")
{
return object->attributeExists( attributeName );
}
// -----------------------------------------------------------------------------
// Obtain the name of the current element's first attribute
// -----------------------------------------------------------------------------
const char* SimXMLDocument::firstAttribute()
{
// Get the current element
if(m_paNode.empty())
{
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLElement* pNode = m_paNode[iLastElement]->ToElement();
if(!pNode)
{
return StringTable->EmptyString();
}
// Gets its first attribute, if any
m_CurrentAttribute = pNode->FirstAttribute();
if(!m_CurrentAttribute)
{
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();
}
DefineEngineMethod( SimXMLDocument, firstAttribute, const char*, (),,
"@brief Obtain the name of the current Element's first attribute.\n\n"
"@return String containing the first attribute's name, or an empty string if none is found.\n\n"
"@see nextAttribute()\n"
"@see lastAttribute()\n"
"@see prevAttribute()")
{
return object->firstAttribute();
}
// -----------------------------------------------------------------------------
// Obtain the name of the current element's last attribute
// -----------------------------------------------------------------------------
const char* SimXMLDocument::lastAttribute()
{
// Get the current element
if(m_paNode.empty())
{
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLElement* pNode = m_paNode[iLastElement]->ToElement();
if(!pNode)
{
return StringTable->EmptyString();
}
// Gets its last attribute, if any
m_CurrentAttribute = pNode->FirstAttribute();
while (m_CurrentAttribute->Next() != NULL)
{
m_CurrentAttribute = m_CurrentAttribute->Next();
}
if(!m_CurrentAttribute)
{
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();
}
DefineEngineMethod( SimXMLDocument, lastAttribute, const char*, (),,
"@brief Obtain the name of the current Element's last attribute.\n\n"
"@return String containing the last attribute's name, or an empty string if none is found.\n\n"
"@see prevAttribute()\n"
"@see firstAttribute()\n"
"@see lastAttribute()\n")
{
return object->lastAttribute();
}
// -----------------------------------------------------------------------------
// Get the name of the next attribute for the current element after a call
// to firstAttribute().
// -----------------------------------------------------------------------------
const char* SimXMLDocument::nextAttribute()
{
if(!m_CurrentAttribute)
{
return StringTable->EmptyString();
}
// Gets its next attribute, if any
m_CurrentAttribute = m_CurrentAttribute->Next();
if(!m_CurrentAttribute)
{
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();
}
DefineEngineMethod( SimXMLDocument, nextAttribute, const char*, (),,
"@brief Get the name of the next attribute for the current Element after a call to firstAttribute().\n\n"
"@return String containing the next attribute's name, or an empty string if none is found."
"@see firstAttribute()\n"
"@see lastAttribute()\n"
"@see prevAttribute()\n")
{
return object->nextAttribute();
}
// -----------------------------------------------------------------------------
// Get the name of the previous attribute for the current element after a call
// to lastAttribute().
// -----------------------------------------------------------------------------
const char* SimXMLDocument::prevAttribute()
{
// Get the current element
if (m_paNode.empty())
{
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLElement* pNode = m_paNode[iLastElement]->ToElement();
if (!pNode)
{
return StringTable->EmptyString();
}
if(!m_CurrentAttribute)
{
return StringTable->EmptyString();
}
// Gets its next attribute, if any
while (m_CurrentAttribute != NULL && m_CurrentAttribute->Next() != m_CurrentAttribute)
{
m_CurrentAttribute = m_CurrentAttribute->Next();
}
if(!m_CurrentAttribute)
{
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();
}
DefineEngineMethod( SimXMLDocument, prevAttribute, const char*, (),,
"@brief Get the name of the previous attribute for the current Element after a call to lastAttribute().\n\n"
"@return String containing the previous attribute's name, or an empty string if none is found."
"@see lastAttribute()\n"
"@see firstAttribute()\n"
"@see nextAttribute()\n")
{
return object->prevAttribute();
}
// -----------------------------------------------------------------------------
// Set attribute of top stack element to given value.
// -----------------------------------------------------------------------------
void SimXMLDocument::setAttribute(const char* rAttribute, const char* rVal)
{
if(m_paNode.empty())
{
return;
}
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLElement* pElement = m_paNode[iLastElement]->ToElement();
if(!pElement)
{
return;
}
pElement->SetAttribute(rAttribute, rVal);
}
DefineEngineMethod( SimXMLDocument, setAttribute, void, ( const char* attributeName, const char* value ),,
"@brief Set the attribute of the current Element on the stack to the given value.\n\n"
"@param attributeName Name of attribute being changed\n"
"@param value New value to assign to the attribute\n")
{
object->setAttribute( attributeName, value );
}
// -----------------------------------------------------------------------------
// Set attribute of top stack element to given value.
// -----------------------------------------------------------------------------
void SimXMLDocument::setObjectAttributes(const char* objectID)
{
if( !objectID || !objectID[0] )
return;
if(m_paNode.empty())
return;
SimObject *pObject = Sim::findObject( objectID );
if( pObject == NULL )
return;
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLElement* pElement = m_paNode[iLastElement]->ToElement();
if(!pElement)
return;
char textbuf[1024];
tinyxml2::XMLElement* field = m_qDocument->NewElement("Field");
pElement->SetAttribute( "Name", pObject->getName() );
// Iterate over our filed list and add them to the XML document...
AbstractClassRep::FieldList fieldList = pObject->getFieldList();
AbstractClassRep::FieldList::iterator itr;
for(itr = fieldList.begin(); itr != fieldList.end(); itr++)
{
if( itr->type == AbstractClassRep::DeprecatedFieldType ||
itr->type == AbstractClassRep::StartGroupFieldType ||
itr->type == AbstractClassRep::EndGroupFieldType) continue;
// Not an Array
if(itr->elementCount == 1)
{
// get the value of the field as a string.
ConsoleBaseType *cbt = ConsoleBaseType::getType(itr->type);
const char *val = Con::getData(itr->type, (void *) (((const char *)pObject) + itr->offset), 0, itr->table, itr->flag);
// Make a copy for the field check.
if (!val)
continue;
FrameTemp valCopy( dStrlen( val ) + 1 );
dStrcpy( (char *)valCopy, val, valCopy.size() );
if (!pObject->writeField(itr->pFieldname, valCopy))
continue;
val = valCopy;
expandEscape(textbuf, val);
if( !pObject->writeField( itr->pFieldname, textbuf ) )
continue;
field->SetValue( "Property" );
field->SetAttribute( "name", itr->pFieldname );
if( cbt != NULL )
field->SetAttribute( "type", cbt->getTypeName() );
else
field->SetAttribute( "type", "TypeString" );
field->SetAttribute( "data", textbuf );
pElement->InsertEndChild( field );
continue;
}
}
//// IS An Array
//for(U32 j = 0; S32(j) < f->elementCount; j++)
//{
// // If the start of a group create an element for the group and
// // the our chache to it
// const char *val = Con::getData(itr->type, (void *) (((const char *)pObject) + itr->offset), j, itr->table, itr->flag);
// // Make a copy for the field check.
// if (!val)
// continue;
// FrameTemp valCopy( dStrlen( val ) + 1 );
// dStrcpy( (char *)valCopy, val, valCopy.size() );
// if (!pObject->writeField(itr->pFieldname, valCopy))
// continue;
// val = valCopy;
// // get the value of the field as a string.
// ConsoleBaseType *cbt = ConsoleBaseType::getType(itr->type);
// const char * dstr = Con::getData(itr->type, (void *)(((const char *)pObject) + itr->offset), 0, itr->table, itr->flag);
// if(!dstr)
// dstr = "";
// expandEscape(textbuf, dstr);
// if( !pObject->writeField( itr->pFieldname, dstr ) )
// continue;
// field.SetValue( "Property" );
// field.SetAttribute( "name", itr->pFieldname );
// if( cbt != NULL )
// field.SetAttribute( "type", cbt->getTypeName() );
// else
// field.SetAttribute( "type", "TypeString" );
// field.SetAttribute( "data", textbuf );
// pElement->InsertEndChild( field );
//}
}
DefineEngineMethod( SimXMLDocument, setObjectAttributes, void, ( const char* objectID ),,
"@brief Add the given SimObject's fields as attributes of the current Element on the stack.\n\n"
"@param objectID ID of SimObject being copied.")
{
object->setObjectAttributes( objectID );
}
// -----------------------------------------------------------------------------
// Create a new element and set to child of current stack element.
// New element is placed on top of element stack.
// -----------------------------------------------------------------------------
void SimXMLDocument::pushNewElement(const char* rName)
{
tinyxml2::XMLElement* cElement = m_qDocument->NewElement( rName );
tinyxml2::XMLNode* pStackTop = 0;
if(m_paNode.empty())
{
pStackTop = m_qDocument->InsertEndChild(cElement);
}
else
{
const S32 iFinalElement = m_paNode.size() - 1;
tinyxml2::XMLNode *pNode = m_paNode[iFinalElement];
if(!pNode)
{
return;
}
pStackTop = pNode->InsertEndChild( cElement );
}
if(!pStackTop)
{
return;
}
m_paNode.push_back(pStackTop);
}
DefineEngineMethod( SimXMLDocument, pushNewElement, void, ( const char* name ),,
"@brief Create a new element with the given name as child of current Element "
"and push it onto the Element stack making it the current one.\n\n"
"@note This differs from addNewElement() in that it adds the new Element as a "
"child of the current Element (or a child of the document if no Element exists).\n\n"
"@param name XML tag for the new Element.\n"
"@see addNewElement()")
{
object->pushNewElement( name );
}
// -----------------------------------------------------------------------------
// Create a new element and set to child of current stack element.
// New element is placed on top of element stack.
// -----------------------------------------------------------------------------
void SimXMLDocument::addNewElement(const char* rName)
{
tinyxml2::XMLElement* cElement = m_qDocument->NewElement(rName);
tinyxml2::XMLNode* pStackTop = 0;
if(m_paNode.empty())
{
pStackTop = m_qDocument->InsertEndChild( cElement );
if(!pStackTop)
{
return;
}
m_paNode.push_back(pStackTop);
return;
}
const S32 iParentElement = m_paNode.size() - 2;
if(iParentElement < 0)
{
pStackTop = m_qDocument->InsertEndChild( cElement );
if(!pStackTop)
{
return;
}
m_paNode.push_back(pStackTop);
return;
}
else
{
tinyxml2::XMLNode* pNode = m_paNode[iParentElement];
if(!pNode)
{
return;
}
pStackTop = pNode->InsertEndChild( cElement );
if(!pStackTop)
{
return;
}
// Overwrite top stack position.
const S32 iFinalElement = m_paNode.size() - 1;
m_paNode[iFinalElement] = pStackTop;
//pNode = pStackTop;
}
}
DefineEngineMethod( SimXMLDocument, addNewElement, void, ( const char* name ),,
"@brief Create a new element with the given name as child of current Element's "
"parent and push it onto the Element stack making it the current one.\n\n"
"@note This differs from pushNewElement() in that it adds the new Element to the "
"current Element's parent (or document if there is no parent Element). This makes "
"the new Element a sibling of the current one.\n\n"
"@param name XML tag for the new Element.\n"
"@see pushNewElement()")
{
object->addNewElement( name );
}
// -----------------------------------------------------------------------------
// Write XML document declaration.
// -----------------------------------------------------------------------------
void SimXMLDocument::addHeader(void)
{
tinyxml2::XMLDeclaration* cDeclaration = m_qDocument->NewDeclaration("xml version=\"1.0\" encoding=\"UTF-8\" standalone =\"yes\"");
m_qDocument->InsertEndChild(cDeclaration);
}
DefineEngineMethod( SimXMLDocument, addHeader, void, (),,
"@brief Add a XML header to a document.\n\n"
"Sometimes called a declaration, you typically add a standard header to "
"the document before adding any elements. SimXMLDocument always produces "
"the following header:\n\n"
"\n\n"
"@tsexample\n"
"// Create a new XML document with just a header and single element.\n"
"%x = new SimXMLDocument();\n"
"%x.addHeader();\n"
"%x.addNewElement(\"NewElement\");\n"
"%x.saveFile(\"test.xml\");\n\n"
"// Produces the following file:\n"
"// \n"
"// \n"
"@endtsexample\n\n")
{
object->addHeader();
}
void SimXMLDocument::addComment(const char* comment)
{
tinyxml2::XMLComment* cComment = m_qDocument->NewComment(comment);
cComment->SetValue(comment);
m_qDocument->InsertEndChild(cComment);
}
DefineEngineMethod(SimXMLDocument, addComment, void, ( const char* comment ),,
"@brief Add the given comment as a child of the document.\n\n"
"@param comment String containing the comment."
"@tsexample\n"
"// Create a new XML document with a header, a comment and single element.\n"
"%x = new SimXMLDocument();\n"
"%x.addHeader();\n"
"%x.addComment(\"This is a test comment\");\n"
"%x.addNewElement(\"NewElement\");\n"
"%x.saveFile(\"test.xml\");\n\n"
"// Produces the following file:\n"
"// \n"
"// \n"
"// \n"
"@endtsexample\n\n"
"@see readComment()")
{
object->addComment( comment );
}
const char* SimXMLDocument::readComment( S32 index )
{
// Clear the current attribute pointer
m_CurrentAttribute = 0;
// Push the first element found under the current element of the given name
if(!m_paNode.empty())
{
const S32 iLastElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iLastElement];
if(!pNode)
{
return "";
}
tinyxml2::XMLNode* node = pNode->FirstChild();
for( S32 i = 0; i < index; i++ )
{
if( !node )
return "";
node = node->NextSiblingElement();
}
if( node )
{
tinyxml2::XMLComment* comment = node->ToComment();
if( comment )
return comment->Value();
}
}
else
{
if(!m_qDocument)
{
return "";
}
tinyxml2::XMLNode* node = m_qDocument->FirstChild();
for( S32 i = 0; i < index; i++ )
{
if( !node )
return "";
node = node->NextSibling();
}
if( node )
{
tinyxml2::XMLComment* comment = node->ToComment();
if( comment )
return comment->Value();
}
}
return "";
}
DefineEngineMethod( SimXMLDocument, readComment, const char*, ( S32 index ),,
"Gives the comment at the specified index, if any.\n\n"
"Unlike addComment() that only works at the document level, readComment() may read "
"comments from the document or any child Element. The current Element (or document "
"if no Elements have been pushed to the stack) is the parent for any comments, and the "
"provided index is the number of comments in to read back."
"@param index Comment index number to query from the current Element stack\n\n"
"@return String containing the comment, or an empty string if no comment is found.\n\n"
"@see addComment()")
{
return object->readComment( index );
}
void SimXMLDocument::addText(const char* text)
{
if(m_paNode.empty())
return;
const S32 iFinalElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iFinalElement];
if(!pNode)
return;
tinyxml2::XMLText* cText = m_qDocument->NewText(text);
pNode->InsertEndChild( cText );
}
DefineEngineMethod( SimXMLDocument, addText, void, ( const char* text ),,
"@brief Add the given text as a child of current Element.\n\n"
"Use getText() to retrieve any text from the current Element and removeText() "
"to clear any text.\n\n"
"addText() and addData() may be used interchangeably."
"@param text String containing the text.\n\n"
"@tsexample\n"
"// Create a new XML document with a header and single element\n"
"// with some added text.\n"
"%x = new SimXMLDocument();\n"
"%x.addHeader();\n"
"%x.addNewElement(\"NewElement\");\n"
"%x.addText(\"Some text\");\n"
"%x.saveFile(\"test.xml\");\n\n"
"// Produces the following file:\n"
"// \n"
"// Some text\n"
"@endtsexample\n\n"
"@see getText()\n"
"@see removeText()\n"
"@see addData()\n"
"@see getData()")
{
object->addText( text );
}
const char* SimXMLDocument::getText()
{
if(m_paNode.empty())
return "";
const S32 iFinalElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iFinalElement];
if(!pNode)
return "";
if(!pNode->FirstChild())
return "";
tinyxml2::XMLText* text = pNode->FirstChild()->ToText();
if( !text )
return "";
return text->Value();
}
DefineEngineMethod( SimXMLDocument, getText, const char*, (),,
"@brief Gets the text from the current Element.\n\n"
"Use addText() to add text to the current Element and removeText() "
"to clear any text.\n\n"
"getText() and getData() may be used interchangeably."
"@return String containing the text in the current Element."
"@tsexample\n"
"// Using the following test.xml file as an example:\n"
"// \n"
"// Some text\n\n"
"// Load in the file\n"
"%x = new SimXMLDocument();\n"
"%x.loadFile(\"test.xml\");\n\n"
"// Make the first Element the current one\n"
"%x.pushFirstChildElement(\"NewElement\");\n\n"
"// Store the current Element's text ('Some text' in this example)\n"
"// into 'result'\n"
"%result = %x.getText();\n"
"echo( %result );\n"
"@endtsexample\n\n"
"@see addText()\n"
"@see removeText()\n"
"@see addData()\n"
"@see getData()\n")
{
const char* text = object->getText();
if( !text )
return "";
return text;
}
void SimXMLDocument::removeText()
{
if(m_paNode.empty())
return;
const S32 iFinalElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iFinalElement];
if(!pNode)
return;
if( !pNode->FirstChild() )
return;
tinyxml2::XMLText* text = pNode->FirstChild()->ToText();
if( !text )
return;
pNode->DeleteChild(text);
}
DefineEngineMethod( SimXMLDocument, removeText, void, (),,
"@brief Remove any text on the current Element.\n\n"
"Use getText() to retrieve any text from the current Element and addText() "
"to add text to the current Element. As getData() and addData() are equivalent "
"to getText() and addText(), removeText() will also remove any data from the "
"current Element.\n\n"
"@see addText()\n"
"@see getText()\n"
"@see addData()\n"
"@see getData()\n")
{
object->removeText();
}
void SimXMLDocument::addData(const char* text)
{
if(m_paNode.empty())
return;
const S32 iFinalElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iFinalElement];
if(!pNode)
return;
tinyxml2::XMLText* cText = m_qDocument->NewText(text);
pNode->InsertEndChild( cText );
}
DefineEngineMethod( SimXMLDocument, addData, void, ( const char* text ),,
"@brief Add the given text as a child of current Element.\n\n"
"Use getData() to retrieve any text from the current Element.\n\n"
"addData() and addText() may be used interchangeably. As there is no "
"difference between data and text, you may also use removeText() to clear "
"any data from the current Element.\n\n"
"@param text String containing the text.\n\n"
"@tsexample\n"
"// Create a new XML document with a header and single element\n"
"// with some added data.\n"
"%x = new SimXMLDocument();\n"
"%x.addHeader();\n"
"%x.addNewElement(\"NewElement\");\n"
"%x.addData(\"Some text\");\n"
"%x.saveFile(\"test.xml\");\n\n"
"// Produces the following file:\n"
"// \n"
"// Some text\n"
"@endtsexample\n\n"
"@see getData()"
"@see addText()\n"
"@see getText()\n"
"@see removeText()\n")
{
object->addData( text );
}
const char* SimXMLDocument::getData()
{
if(m_paNode.empty())
return "";
const S32 iFinalElement = m_paNode.size() - 1;
tinyxml2::XMLNode* pNode = m_paNode[iFinalElement];
if(!pNode)
return "";
if( !pNode->FirstChild() )
return "";
tinyxml2::XMLText* text = pNode->FirstChild()->ToText();
if( !text )
return "";
return text->Value();
}
DefineEngineMethod( SimXMLDocument, getData, const char*, (),,
"@brief Gets the text from the current Element.\n\n"
"Use addData() to add text to the current Element.\n\n"
"getData() and getText() may be used interchangeably. As there is no "
"difference between data and text, you may also use removeText() to clear "
"any data from the current Element.\n\n"
"@return String containing the text in the current Element."
"@tsexample\n"
"// Using the following test.xml file as an example:\n"
"// \n"
"// Some data\n\n"
"// Load in the file\n"
"%x = new SimXMLDocument();\n"
"%x.loadFile(\"test.xml\");\n\n"
"// Make the first Element the current one\n"
"%x.pushFirstChildElement(\"NewElement\");\n\n"
"// Store the current Element's data ('Some data' in this example)\n"
"// into 'result'\n"
"%result = %x.getData();\n"
"echo( %result );\n"
"@endtsexample\n\n"
"@see addData()\n"
"@see addText()\n"
"@see getText()\n"
"@see removeText()\n")
{
const char* text = object->getData();
if( !text )
return "";
return text;
}
////EOF/////////////////////////////////////////////////////////////////////////