//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SIMPERSISTSET_H_ #define _SIMPERSISTSET_H_ #ifndef _SIMSET_H_ #include "console/simSet.h" #endif /// A SimSet that can be safely persisted. Uses SimPersistIDs to reference /// objects in the set while persisted on disk. This allows the set to resolve /// its references no matter whether they are loaded before or after the set /// is created. /// class SimPersistSet : public SimSet { public: typedef SimSet Parent; protected: /// List of unresolved persistent IDs. Vector< SimPersistID* > mUnresolvedPIDs; /// If true, the set is currently resolving persistent IDs. bool mIsResolvingPIDs; public: /// SimPersistSet(); /// Try to resolve all persistent IDs that as of yet are still unresolved. void resolvePIDs(); // SimSet. virtual void addObject( SimObject* ); virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 ); virtual bool processArguments( S32 argc, ConsoleValue *argv ); DECLARE_CONOBJECT( SimPersistSet ); DECLARE_CATEGORY( "Console" ); DECLARE_DESCRIPTION( "A SimSet that can be safely persisted." ); }; #endif // !_SIMPERSISTSET_H_