//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _FILEOBJECT_H_ #define _FILEOBJECT_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #ifndef _FILESTREAM_H_ #include "core/stream/fileStream.h" #endif class FileObject : public SimObject { typedef SimObject Parent; U8 *mFileBuffer; U32 mBufferSize; U32 mCurPos; FileStream *stream; public: FileObject(); ~FileObject(); bool openForWrite(const char *fileName, const bool append = false); bool openForRead(const char *fileName); bool readMemory(const char *fileName); const U8 *buffer() { return mFileBuffer; } const U8 *readLine(); void peekLine(S32 peekLineOffset, U8 *line, S32 length); bool isEOF(); void writeLine(const U8 *line); void close(); void writeObject( SimObject* object, const U8* objectPrepend = NULL ); DECLARE_CONOBJECT(FileObject); }; #endif