//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MEMVOLUME_H_ #define _MEMVOLUME_H_ #ifndef _VOLUME_H_ #include "core/volume.h" #endif #ifndef _TDICTIONARY_H_ #include "core/util/tDictionary.h" #endif namespace Torque { using namespace FS; namespace Mem { struct MemFileData; struct MemDirectoryData; class MemDirectory; //----------------------------------------------------------------------------- class MemFileSystem: public FileSystem { public: MemFileSystem(String volume); ~MemFileSystem(); String getTypeStr() const { return "Mem"; } FileNodeRef resolve(const Path& path); FileNodeRef create(const Path& path,FileNode::Mode); bool remove(const Path& path); bool rename(const Path& from,const Path& to); Path mapTo(const Path& path); Path mapFrom(const Path& path); private: String mVolume; MemDirectoryData* mRootDir; MemDirectory* getParentDir(const Path& path, FileNodeRef& parentRef); }; //----------------------------------------------------------------------------- /// Mem stdio file access. /// This class makes use the fopen, fread and fwrite for buffered io. class MemFile: public File { public: MemFile(MemFileSystem* fs, MemFileData* fileData); virtual ~MemFile(); Path getName() const; NodeStatus getStatus() const; bool getAttributes(Attributes*); U32 getPosition(); U32 setPosition(U32,SeekMode); bool open(AccessMode); bool close(); U32 read(void* dst, U32 size); U32 write(const void* src, U32 size); private: U32 calculateChecksum(); MemFileSystem* mFileSystem; MemFileData* mFileData; NodeStatus mStatus; U32 mCurrentPos; bool _updateInfo(); void _updateStatus(); }; //----------------------------------------------------------------------------- class MemDirectory: public Directory { public: MemDirectory(MemFileSystem* fs, MemDirectoryData* dir); ~MemDirectory(); Path getName() const; NodeStatus getStatus() const; bool getAttributes(Attributes*); bool open(); bool close(); bool read(Attributes*); private: friend class MemFileSystem; MemFileSystem* mFileSystem; MemDirectoryData* mDirectoryData; U32 calculateChecksum(); NodeStatus mStatus; U32 mSearchIndex; }; } // Namespace } // Namespace #endif