//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "core/threadStatic.h" //----------------------------------------------------------------------------- // Statics U32 _TorqueThreadStatic::mListIndex = 0; _TorqueThreadStaticReg *_TorqueThreadStaticReg::smFirst = NULL; //----------------------------------------------------------------------------- inline Vector &_TorqueThreadStaticReg::getThreadStaticListVector() { // This function assures that the static vector of ThreadStatics will get initialized // before first use. static Vector sTorqueThreadStaticVec( __FILE__, __LINE__ ); return sTorqueThreadStaticVec; } //----------------------------------------------------------------------------- // Destructor, size should == 1 otherwise someone didn't clean up, or someone // did horrible things to list index 0 _TorqueThreadStaticReg::~_TorqueThreadStaticReg() { AssertFatal( getThreadStaticListVector().size() == 1, "Destruction of static list was not performed on program exit" ); } //----------------------------------------------------------------------------- void _TorqueThreadStaticReg::destroyInstances() { // mThreadStaticInstances[0] does *not* need to be deallocated // because all members of the list are pointers to static memory while( getThreadStaticListVector().size() > 1 ) { // Delete the members of this list while( getThreadStaticListVector().last().size() ) { _TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first(); // Erase the vector entry getThreadStaticListVector().last().pop_front(); // And finally the memory delete biscuit; } // Remove the entry from the list of lists getThreadStaticListVector().pop_back(); } } //----------------------------------------------------------------------------- void _TorqueThreadStaticReg::destroyInstance( TorqueThreadStaticList *instanceList ) { AssertFatal( instanceList != &getThreadStaticListVector().first(), "Cannot delete static instance list index 0" ); while( instanceList->size() ) { _TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first(); // Erase the vector entry getThreadStaticListVector().last().pop_front(); // And finally the memory delete biscuit; } getThreadStaticListVector().erase( instanceList ); } //----------------------------------------------------------------------------- TorqueThreadStaticListHandle _TorqueThreadStaticReg::spawnThreadStaticsInstance() { AssertFatal( getThreadStaticListVector().size() > 0, "List is not initialized somehow" ); // Add a new list of static instances getThreadStaticListVector().increment(); // Copy mThreadStaticInstances[0] (master copy) into new memory, and // pass it back. for( S32 i = 0; i < getThreadStaticListVector()[0].size(); i++ ) { getThreadStaticListVector().last().push_back( getThreadStaticListVector()[0][i]->_createInstance() ); } // Return list index of newly allocated static instance list return &getThreadStaticListVector().last(); }